A few NPC characters that wish to create their own destiny

Deon Beauchamp shared this feedback 2 hours ago
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A few NPC characters that wish to create their own destiny.


This does not need to be a fully fledged AI thing.

It could be created with a variety of custom goal trees. (personality destiny tree)


They are there to add disruption to the general flow of the games background and routines.

They will offers the player more complex encounters. Their goals at any moment will determine their current hostility/friendship status or lack thereof.


They are personalities that have evolved from normal NPCs.

Their previous duties may have an impact on how they make decisions.


They may have traits that effect their decisions.


There can only be a limited amount of these personalities. A personality will exist for each completed sector. A new Personality NPC may be chosen to evolve from a NPC in any advanced sector.


If one dies a new one can be chosen to evolve, pick a type of destiny and start their journey.

Personal Destiny Types


Freight operator - shipping company


Explorer - to boldly wonder the Almagest system and beyond


Rebel leader

Archaeologist

Botanist

Mining magnet

News reporter - takes photographs and writes facts.


Sleuth Detective Bounty hunter - specialises in hunting other personalities


Science researcher

Path maker Independent odd jobber


Pilgrim cult leader

Sea Lord

Master Salvager

Ship yard owner

Military commander

Hotel chain boss - travel and tourism


Crime boss

Cannery food trader Agri boss


A personality destiny tree of any type may be used by more than one personality. There could be some competitiveness between personalities or temporary partnerships/alliances.


These Personalities will travel, own or build grids, trade and offer contract, recruit, gift or steal, and will engage in combat. They will accumulate resources among other things to climb their goal ladders.


Is any of this feasible ? I am sure that it is. It will need a frame work.


Would it add to gameplay and the games distinction ? Yes.

Do I hear the naysayers complain as per usual ? Yes.

Will it make the game feel more alive? Yes.

Do I need someone to re-express this in a more coherent form ? Probably.

Replies (1)

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A newly evolved personality NPC will need to complete a set of task goals to reach there desired(designated) goal peak.

At their peak they will seek to extend their influence and maintain their personal status.

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