Keeping the crew busy on a long journey and the like
Multiplayer, co-op and NPCharacters creates new game play, but not everyone has something to do on a long journey across space leaving them spare with idle hands.
Considerations for not letting your crew get bored - for the 'are we there yet' journeys.
Contributing factors
Size of crew
Size of vessel
Predicted journey time
Task intensities
Continuous, regular, intermittent, unique.
Task areas
Hibernation/sleep - afk
Piloting and lookout scanning
Vessel repair and improvements + cleaning and painting
Small vessel creation
'Hide and seek' or 'Shoot the captain' or 'Find the warhead'
Sports and target practice
Training simulator
Resourcing
Investigating anomalies - away team
Quartermaster inventory management
In a multiplayer situation where players, that are part of a ships crew, may find themselves with not much to do, keeping them active and engaged is the correct solution. This is an important factor to address so that players always feel useful and enjoy their time in the game.
Why make this post ?
People come up with many ideas on the support forum, they may not always be a priority or appear to be relevant, but they could contribute to a game that becomes distinct and pleasing with idiosyncrasies that give the game character.
Attention should be paid to life aboard ship as players may spend a lot of time there.
Ideas that make the players time on a vessel a good experience need to come forward.
Parting question :
How do you stop a member of your crew from planting warheads on your ship?
I like this feedback
I think this is an important topic but not sure I like your specific ideas.
I very much hope that the dev has a plan to ensure we have things to do during long flights. The ideas I had were:
1. Sleeping
2. Making complicated food/drink recipes
3. Making complicated medical recipes.
4. Making ammo.
I reckon automation should be avoided in the kitchen to ensure players are kept busy.
I think this is an important topic but not sure I like your specific ideas.
I very much hope that the dev has a plan to ensure we have things to do during long flights. The ideas I had were:
1. Sleeping
2. Making complicated food/drink recipes
3. Making complicated medical recipes.
4. Making ammo.
I reckon automation should be avoided in the kitchen to ensure players are kept busy.
Also, would be good to be able to grow plants inside your ship - a kind of hydroponics set up. This could also take up player time.
Also, would be good to be able to grow plants inside your ship - a kind of hydroponics set up. This could also take up player time.
If a certain block is damaged below certain level, ONLY engineer (player or NPC) can repair it (not an automated welder block). This would add real gameplay reason to have more than 1 engineer on board.
Other than that, we can have some benefits of manually controlling weapon systems like turrets. NPC sitting somewhere on the grid can also improve certain aspects like energy use, fuel consumption and so on.
If a certain block is damaged below certain level, ONLY engineer (player or NPC) can repair it (not an automated welder block). This would add real gameplay reason to have more than 1 engineer on board.
Other than that, we can have some benefits of manually controlling weapon systems like turrets. NPC sitting somewhere on the grid can also improve certain aspects like energy use, fuel consumption and so on.
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