SUGGESTION : AUTOMATIC LIGHTs ON DAY/NIGHTS
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Some request seems to demand this feature. there is two ways to permit this without denaturate all the game.
in fact for an electronic item, knowing if we are in day is simple. receive light for stars.
I see the obstruction feature for solar panel is fully functional. So in fact , just create an event on solar panel with an ajustable % variable. This variable adjust the % of max production to reach for the event function returning true or false:
like in concept => Function SolarPanel.GetIfElecProduction(ItemSolarPanelConsidered.%amoutOfProductionToConsiderItIsTrue):BOOLEAN
Usable in event bloc or detector, as dev choose.
So when the event detect a false, it turn on some lights... "easy and rapid to do" with existing..
I like this feedback
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