give us more reasons to go to planets and moons or base there
In SE1 once you reach space there is little reason to visit planets. It's expensive to fight gravity and asteroids have better resources.
Contracts force you to visit planet stations, but only once per contract. I think the game would be more interesting if there was reasons to keep going back to planet surfaces. This could be for example:
* resources unique to specific planets that ONLY occur on those planets
* planets that have much more of a resource than anywhere else, eg platinum might be common on Caligo but rare everywhere else.
* unique planetary trading posts that sell resources available nowhere else.
What ever the reasons, it should motiviate us to visit planets surfaces again and again so we have incentive to set up many bases and trade between planets.
I like this feedback
My guess is that people prefer to live on planets. If the majority of your average colonist lives on a planet, then there on planet would be the demand for product and resources. Assuming that ship ownership is rare then passenger transportation would be needed too. The colonists may live on the planet, but occasionally could be commissioned to work else where, that with tourism and visiting off worlders would make planetary transitions to space common place.
Now if agriculture was added to the game, planets could supply those living in space with ample food as a return in trade.
My guess is that people prefer to live on planets. If the majority of your average colonist lives on a planet, then there on planet would be the demand for product and resources. Assuming that ship ownership is rare then passenger transportation would be needed too. The colonists may live on the planet, but occasionally could be commissioned to work else where, that with tourism and visiting off worlders would make planetary transitions to space common place.
Now if agriculture was added to the game, planets could supply those living in space with ample food as a return in trade.
Having such beautiful planets implies having true reasons to visit them. Having wheels implies having true reasons to build rovers. Having water implies having true reasons to use water transport. Having plenty of stone all around you on planets implies being able to build out of it = concrete. And so on. There is an engine, but there is no game yet here.
Having such beautiful planets implies having true reasons to visit them. Having wheels implies having true reasons to build rovers. Having water implies having true reasons to use water transport. Having plenty of stone all around you on planets implies being able to build out of it = concrete. And so on. There is an engine, but there is no game yet here.
The reality is that most planets that the player could land on, would need to have all the construction materials needed to build a ship and fuel it, or the player will be stranded on a planet. So most planets should be iron/nickel/silicon/aluminum/magnesium concentrates that are just found by mining the ground, and anything with a biosphere, should have water/ice.
The fact is, that it's really hard to get from ground to space without hydrogen in the game right now. If you decide to build a ship that is just dual ion/atmosphere (electricity only) engine combinations, landing is going to be a pain as the larger a ship is, the more likely it's just going crash from gyro movement.
Farming is something that is difficult to do in space because plants orient themselves towards light, but have problems processing water. It is more "cost effective" on earth to grow plants outside, but that's subject to weather and pests. Grow plants inside, and you just have climate control, light and water to deal with. We (in reality) have indoor farms, and not just greenhouses, and it's perfectly viable to do so, it's just more energy intensive and expensive to build, so we likely won't see upticks in reality on indoor farms until staple foods are no longer able to grow in the outdoor climate.
In a survival game, you should have to "eat" and this game does not have a food resource for the player, and I'd assume thousands of years in the future, it's likely we'd just zero in on a generic health supplement to establish baseline health status, and anything grown after that point is just to add flavor/texture. Many "space" oriented games tend to do this (see Starfield with the "chunks") where there's no longer actually food grown that you directly eat.
The reality is that most planets that the player could land on, would need to have all the construction materials needed to build a ship and fuel it, or the player will be stranded on a planet. So most planets should be iron/nickel/silicon/aluminum/magnesium concentrates that are just found by mining the ground, and anything with a biosphere, should have water/ice.
The fact is, that it's really hard to get from ground to space without hydrogen in the game right now. If you decide to build a ship that is just dual ion/atmosphere (electricity only) engine combinations, landing is going to be a pain as the larger a ship is, the more likely it's just going crash from gyro movement.
Farming is something that is difficult to do in space because plants orient themselves towards light, but have problems processing water. It is more "cost effective" on earth to grow plants outside, but that's subject to weather and pests. Grow plants inside, and you just have climate control, light and water to deal with. We (in reality) have indoor farms, and not just greenhouses, and it's perfectly viable to do so, it's just more energy intensive and expensive to build, so we likely won't see upticks in reality on indoor farms until staple foods are no longer able to grow in the outdoor climate.
In a survival game, you should have to "eat" and this game does not have a food resource for the player, and I'd assume thousands of years in the future, it's likely we'd just zero in on a generic health supplement to establish baseline health status, and anything grown after that point is just to add flavor/texture. Many "space" oriented games tend to do this (see Starfield with the "chunks") where there's no longer actually food grown that you directly eat.
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