Why is Keen so unresponcive - Production queue slider edition

Snowflake shared this feedback 11 hours ago
Not Enough Votes

You can easily fill a large cargo container with Iron but if you want to turn it into steel plates for a ship it takes over 2000 mouse clicks and mouse movements no work around... its $%#^ing ridiculous bordering on un playable.


You've been given this feedback before. With VS 2.0 in production for more then 6 months you can't find time to push a 5 minute change? (If it takes you longer then 5 minutes to make that change you should delete your codebase and start over.)


This is the kind of issue that makes me question your product teams ability to deliver an enjoyable experience over the long term and your development teams understanding of what they're building. -> Massive red flag for the longevity of your game.


Here are all the solutions I can think of off the top of my head

  • Option to manually input a large number (make sure the text box is selected by default so you don't have to click it) - Max 2 actions.
  • Default to queue to 100 -> reduces actions from 4 to 1 with no mouse movement
  • Increase the slider cap -> (testing required to make sure small numbers still work.
    - Exponenctial slider so all ranges are easy to select
  • Seperate buttons to add 10 100 1000 10,000 etc

My recomendation make maual entry of values possible on all sliders in the game. IMO this should be a reuseable drop in code component adjustable in config files reused throughout your code base for all sliders and if its not you should ask yourself why.

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