Mods should be selectable while creating game

Ryan Sutton shared this feedback 6 hours ago
Not Enough Votes

Requiring a user to create a game, save, exit, then assign mods on a reload is wildly counterintuitive to how almost every single other game that allows modding handles the process. It's not only counter-intuitive, it's convoluted. It's nice to be able to change the mods on an already existing save this way, but it's way more intuitive if when you are creating your new game, you can just select the mods then without all the extra steps on top of everything. I didn't even realize creative mode ALLOWED mods because of this backwards current method of enabling mods.

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