SUGGESTION SE2 feature: Permit to rename important blocs directly from mouse pointer and a keystroke
Not Enough Votes
I am now in a little construction and i already see where there is a time looser in building complex grids. cant rename a function bloc directly from pointing it with mouse cursor. Without that it is a shame to retrieve witch item is the good to be renamed or edited.
it is a final feature who should be appréciable in quality of life...
I like this feedback
to be fair... in theory, WE are the designer/engineer, and when we make blocks from steel/wire/silica we are effectively putting all those bits down in ways that work for what we are building.... you dont actually sacrifice any realisim. a lamp post is a steel tube with wire through it... Ibeams have natural channels that you can run cables though. our armor blocks are legitimately frames that can house data connection cables, power conduits, all the things that are needed anywhere in the build.
the OP idea that we open a pannel/connector/conveyor port on a section of the ship and it doesnt move us to the exact hinge/rotor/block that we are looking at. that is the problem this post aims to alleviate. Likewise just hovering our mouse over a functional block, it should point us to it in the list of potentially hundreds of similar functional blocks.
to be fair... in theory, WE are the designer/engineer, and when we make blocks from steel/wire/silica we are effectively putting all those bits down in ways that work for what we are building.... you dont actually sacrifice any realisim. a lamp post is a steel tube with wire through it... Ibeams have natural channels that you can run cables though. our armor blocks are legitimately frames that can house data connection cables, power conduits, all the things that are needed anywhere in the build.
the OP idea that we open a pannel/connector/conveyor port on a section of the ship and it doesnt move us to the exact hinge/rotor/block that we are looking at. that is the problem this post aims to alleviate. Likewise just hovering our mouse over a functional block, it should point us to it in the list of potentially hundreds of similar functional blocks.
I think this is a detail where sacrificing a bit of realism for QOL would be appropriate. To extend it from merely naming blocks, a short range remote control in your suit could give commands to nearby functional blocks. A prerequisite could be that the grid has an antenna.
I think this is a detail where sacrificing a bit of realism for QOL would be appropriate. To extend it from merely naming blocks, a short range remote control in your suit could give commands to nearby functional blocks. A prerequisite could be that the grid has an antenna.
Something like SE1's mod BuildVision would be nice..
Something like SE1's mod BuildVision would be nice..
"sacrificing a bit of realism for QOL, there is no realism to scraficing there..." i found nothing realistic at this time in the game in construction. If you want realism in building look at Stationeers....
If you speak visual realism.. it is modifying nothing from the existing edit mode " G", just adding an option very usefull to the existant menu. So this comment is out of sense. i'll try the antenna to see if it should be better.
and the pb stay the same, the pb is the quick indentification, a simple build is it not a pb really.. but when the grid have multiple grids connected, and a consequent amount of mechanical blocs, it becoming a complex thing to retrieve the good item.
"sacrificing a bit of realism for QOL, there is no realism to scraficing there..." i found nothing realistic at this time in the game in construction. If you want realism in building look at Stationeers....
If you speak visual realism.. it is modifying nothing from the existing edit mode " G", just adding an option very usefull to the existant menu. So this comment is out of sense. i'll try the antenna to see if it should be better.
and the pb stay the same, the pb is the quick indentification, a simple build is it not a pb really.. but when the grid have multiple grids connected, and a consequent amount of mechanical blocs, it becoming a complex thing to retrieve the good item.
I'm thinking in terms of what the complete game should become, not the alpha we have today. From that as a starting point, I'd be willing to gloss over some details for QOL. Such as grids having internal power and data distribution, even if the player has only built a steel skeleton connecting the function blocks. Sounds familiar?
I'm thinking in terms of what the complete game should become, not the alpha we have today. From that as a starting point, I'd be willing to gloss over some details for QOL. Such as grids having internal power and data distribution, even if the player has only built a steel skeleton connecting the function blocks. Sounds familiar?
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