The production chain should become harder and more diffuse with tech progress.
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A general purpose processing machine at the beginning of the game makes sense.
Currently end game tech is achieved too easily.
When progressing up through the technologies, process machines should become more specialised to their purpose. A single machine for a single component would be at the highest technology tier.
This would require many more block machines.
More manufacturing block types would make mobile 'do all' bases bigger, heavier and a larger investment.
Static bases and special purpose facilities would become more of a consideration for the player.
An elongated production chain would prolong gameplay and heighten achievement.
Additional raw materials and component types may be necessary to make this work.
I like this feedback
The gear forge should be the exception to this as it requires input components from higher tiers for higher tier equipment.
The gear forge should be the exception to this as it requires input components from higher tiers for higher tier equipment.
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