Atmospheric Flight with Atmospheric Thrusters

Russell Judge shared this feedback 20 days ago
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I noticed something with flight on planets that feels strange. I think there is probably nothing that can be done about it, and it is probably due to the small size of the planets.


When level with the ground, zero degree pitch, if I fly in a straight line and do not touch my mouse, my pitch angle and altitude will steadily increase. This seems to be due to the curvature of the small planet, but it feels weird. I can deal with it by regularly angling down, however.


This is noticeable with distances as short as 20 km or less.


Just some feedback--plenty of other priorities for you developers to do.

Replies (1)

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This is due to cheating aerodynamics. They apply gravity when not moving quick enough or moving in certain directions, but not at all times (presumably because it makes it too hard for the standard player, or because it would require aviating with flight control surfaces which everyone is so allergic to building). The end result is that you don’t curve around the planet in its gravity well, as you would expect, but rather move in a straight line as the game rotates the planet relative to YOUR position.

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