My pet peaves with wheels, and what I'd like fixed

Crovid shared this feedback 7 hours ago
Not Enough Votes

I love making rovers in SE1 and I already enjoy making them in 2, especially huge mobile bases.

Yes I know wheels are new and will get updated, its why I'm making this post, I have ideas that I would love to see get added.

Currently my issues are that you can't set the steering angle, and the game auto decides which wheels are steering and which aren't. Meaning no fancy 8 wheeled car with the inner wheels turning less.


My fixes:

1. let the player set the steering angle (duh!) BUT! let the player set a negative steering angle instead of the game automatically turning the rear wheels backwards. This would let you manually set which wheels turn in the opposite direction, if any. Which if rear wheels turn in the same direction as front wheels, you can make a rover crab walk.

Also had the idea of a button to reset the angle back to 0, but might be unnecessary, especially if the angle can only be a whole number.


2. The event controller! Let the event controller "accelerate" or "reverse" wheels. This INSTANTLY, allows for wheels on sub grids, and probably also having rovers that tank steer and other ideas i cant think of right now. And of course, having an event controller set the wheel steering angle. So you can set the rear wheels to steer in the same direction as the front wheels, toggleable crab walk :)

Replies (1)

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Good points, I'll hope that all of the settings including air pressure and such be carried over from SE1. I'm not sure what the settings there actually do since they changed the terminology and have no tooltip or hint what the settings actually do. Acceleration seems 'logical' but even then what exactly do the various settings do (physics wise).

My biggest issue right now is that when I drive my Grover D-8 https://steamcommunity.com/sharedfiles/filedetails/?id=37599172318https://steamcommunity.com/sharedfiles/filedetails/?id=3759917231 This is a massive like 25-30 meter wide gigantic rover. Yet it currently feels like it barely has any actual mass. It's bouncing around off of terrain and trees like a plastic plate hitting the ground and rattling to rest. This thing is HEAVY and driving into a tree at 10ms should not cause the rover to bounce up in the air like a balloon. It should just knock things over like they're barely there and the only reaction should be the suspension traveling up to absorb the shock and keep the rover generally stable. I hit a smallish boulder and all the momentum was lost and the rover bounced up into the air and turned 90 degrees. It's really non-ideal for the physics engine if that's how it's going to be.

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