planet for wheels

Krim Wand shared this feedback 20 days ago
Not Enough Votes

What if you were to create a planet with ion storms (or something similar) that would cause atmospheric and hydrogen thrusters to fail? You might be able to find a window to escape into space, but working on the planet would only be possible with wheeled crafts

Replies (3)

photo
5

Ethier that or constently brutal wind, it would be very fun in some ways

photo
6

I played on a modded SE1 planet that forced players to use rovers.

It was achieved through:

  • A very thin atmosphere (you could breathe, but atmospheric thrusters were very ineffective and had barely enough power to lift a lightweight ship with only the player on board (no cargo)).
  • Very limited ice deposits (ice was too valuable to use just for moving from A to B. You had to stockpile it for leaving the planet later).

Additionally, I nerfed the jetpack very hard, so I had to build cranes and liftable construction platforms to work at certain heights.

Along with other mods, this was really fun to play! :D

photo
6

For a planet without flight, realistic propulsion energy requirements and realistic energy source outputs are sufficient.


Another issue is that the planets have unrealistic surfaces, even though the mountain ranges are “photogenic.”

On Earth, the average terrain slope is less than 5° (slope gradient <9%), “typical” mountain ranges have slope angles of 10–30° (slope gradient ~15%–50%), and “high mountains” such as the Himalayas or the Cordilleras reach slope angles of over 45° (slope gradient 100%+). However, it is important to keep in mind that all “high mountain ranges”—such as the Andes, the Alps, the Himalayas, the Carpathians, and the Cordilleras—are in fact extremely young—dating back at most to the Tertiary period, meaning they are no more than 50–60 million years old—and very often, their extreme slopes were formed by glaciers during the very recent Ice Age (less than one million years ago).

Old mountain ranges, such as the Urals (250–300 million years old), have gentler slopes, ranging from 10° to 25° (15%–45%).

This is due to erosion and gravity.

Even on a “small scale,” the terrain is predominantly smooth; bumps and mounds are very quickly leveled into a flat, smooth landscape.

As the Moon demonstrates—even worlds without an atmosphere are very quickly “smoothed out,” again due to gravity and erosion—but in this case, through meteorite bombardment. Significantly more small meteorites and micrometeorites strike the surface than large ones, so while large craters do exist, erosion and the smoothing of the surface by small meteorites occur very rapidly.

So the algorithm for generating planetary surfaces should be adjusted to better reflect reality.

The more the worlds in the game resemble reality and the more the game’s physics resemble reality, the fewer problems will arise with technical solutions copied from the real world (and vehicles, in principle, are modeled after the real world).

Translated with DeepL.com (free version)

photo
4

Absolutely agree, there needs to be more flat surfaces on Verdure - that would make the mountains actually cooler if you ask me. Right now the entire planet just seems like lots of mountains.

photo
1

Scale of the planets is way too small, if they were scaled up there would be more flat terrain.

photo
Leave a Comment
 
Attach a file