No Magnesium in the Kemik ring
The issue stems from the fact that Kemik's asteroid ring uses a hardcoded, override material list that simply forgets to include Magnesium.
Here is the exact source trail from the game files:
1. The Ring's DefinitionIf you look at the volume generator for Kemik's ring located at: GameData\Vanilla\Content\Procedural\VS2_2\System\Data\Volumes\KemikRingFieldVolumeGenerator.def
You will see it dictates that asteroids in this field must use the generation data GUID "e52eb33a-e76d-43ff-a590-f9527060b3d5".
2. The Generation Data (The Missing Ore)If you track down that GUID, it leads you to the primary ring definition file located at: GameData\Vanilla\Content\Procedural\VS2_2\System\Data\Volumes\KemikRingField.def
Starting around line 301 in that file, you will find the DepositMaterials array. This array explicitly defines which ores are allowed to spawn on asteroids in the Kemik Ring. It lists exactly 12 material GUIDs:
- "30ca48a2-d182-4892-8629-60433c18883f" (Iron)
- "99252318-6504-471b-a0ed-1dbc3ed4cf74" (Copper)
- "1f5d7d9b-9fe5-4fbc-8b88-42794e005137" (Nickel)
- "b177cb28-26d2-4c2a-bbf9-1d327a469984" (Silicon)
- "8ce42d81-0100-40f2-b37f-8ae519e8f0c0" (Cobalt)
- "35f1586f-1355-4f29-a7c5-b4ac9cd5c9b3" (Gold)
- "92203377-1768-46d8-a37a-81546c65ca46" (Lead)
- "2aa5841a-6422-4e95-bb30-7f9822197759" (Chromium)
- "68110eea-4d3d-4ab5-97ae-be03d75b4ec6" (Silver)
- "4af460d1-5dd1-420d-af7b-be9c91409a8d" (Titanium)
- "4c7d4cd3-ede4-430c-92fc-1a04eebf9077" (Uranium)
- "e3886d85-0a72-404d-89f4-5bfeb47ce1a2" (Platinum)
The BugThe GUID for Magnesium ("d0eced28-90a4-4320-ade3-786c87ae3f5f", defined in Content\Environment\System\VoxelMaterials\MagnesiumOre.def) is entirely missing from this DepositMaterials array.
Because the PRNG generator is restricted to only picking from the items in that KemikRingField.def array, the probability of Magnesium spawning anywhere in the Kemik Ring is mathematically zero.
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