Reduce Collision box on landing gear Just Slightly

Josh shared this feedback 10 hours ago
Not Enough Votes

One use for landing gear that I use a lot is to hold a subgrid while I rebuild its attachment point. In SE1, you could simply slip that landing gear in adjacent to the subgrid, and do what you needed to do. In SE2, it won't fit. you have to attach it to a piston, 1 block away, and extend the piston until lock can be achieved.

If the collision box on the bottom of the landing gear was reduced ever so slightly so it didn't collide with the block under it's boot, it would be place-able in many more situations.

Replies (1)

photo
1

Also, would be nice to be able to past blueprints touching landing gear to solid blocks.

Version A: paste a ship to the floor, landing gear down, and have it auto-lock in place,

Currently you have to hover it over your target and hope you got the distance right, watch it drop, and hope it sticks. That's a lot of guessing and hoping

Version B: Paste a blueprint against an Anchor landing gear ... treads and have that landing gear auto-lock to the placed grid, locking it in place.

Currently you have to place the grid, and hope it's in range of the landing gear, or make the landing gear on a piston so you can take a stab at it. You still have to hope you got the grid where you wanted it in the path of the piston.

Leave a Comment
 
Attach a file