Suggestion: Reusable Sound Block with Selectable Sounds
Currently, each Sound Block has one specific sound assigned to it. This means that if we want different events, buttons, or timer actions to play different sounds, we need to build a separate Sound Block for every sound.
I suggest adding an action such as:
- Play selected sound
- Set sound
- Play sound: [sound name]
This action should be available when configuring Event Controllers, Timer Blocks, Buttons, and similar control blocks. The player could select a Sound Block and then choose which sound that block should play.
For example, one Sound Block could be used for:
- An airlock warning
- A docking confirmation
- A low-power alarm
- A system startup sound
- Different button feedback sounds
This would significantly reduce the number of Sound Blocks required, especially in complex ships, stations, control rooms, and automated systems.
It does not make much sense to require an additional physical Sound Block for every individual sound when the same speaker could realistically play multiple sounds. The Sound Block should behave more like a reusable speaker, while the controlling block determines which sound is played.
Ideally, this could work alongside the current assigned-sound system, so existing setups would remain compatible.
I like this feedback
It would also be great to have support for custom sounds, or even text-to-speech. I understand that those features would probably be much more difficult and complex to implement, but they would add a lot of possibilities for automation and immersion.
It would also be great to have support for custom sounds, or even text-to-speech. I understand that those features would probably be much more difficult and complex to implement, but they would add a lot of possibilities for automation and immersion.
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