Old block placing style for veterans
as a veteran player, i grew with the old space engineers 1, and i spent lots of hours on that game in survival. i grew quite attached to the idea of placing a block by hand and getting the skeleton of it in front of me, it gave that feeling of "work in progress" space engineers is a lot about, if not all. Having the new block placing mechanic in space engineers 2 consisting of a projected block having to be welded is quite a different feeling which i, and a lot of veterans, don't particularly love in respect of the old style. So, given the fact the game is still in developement, is there a chance maybe to get that block placing style back? Maybe not making it the only one, but giving the possibility to do that, letting the player choose the one he prefers: it would be beautiful for old players like me to feel that feeling even in space engineers 2, it was sooo representative of the game for us
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Totally agree with this. Came from SE1 too and honestly the instant placement was half the fun for me, you'd slap the block down and immediately see it there, even if it was just a skeleton, and it just felt right. Way more satisfying than watching a projection slowly get welded piece by piece.
I get why they went this route for SE2, makes sense with the whole simulation angle, but it does kill a bit of that "old school" building feel a lot of us grew up with.
Would be awesome if they just added a toggle for it honestly. Doesn't have to replace anything, just let people pick whichever style they prefer. Seems like a pretty easy win for keeping both crowds happy.
Totally agree with this. Came from SE1 too and honestly the instant placement was half the fun for me, you'd slap the block down and immediately see it there, even if it was just a skeleton, and it just felt right. Way more satisfying than watching a projection slowly get welded piece by piece.
I get why they went this route for SE2, makes sense with the whole simulation angle, but it does kill a bit of that "old school" building feel a lot of us grew up with.
Would be awesome if they just added a toggle for it honestly. Doesn't have to replace anything, just let people pick whichever style they prefer. Seems like a pretty easy win for keeping both crowds happy.
I feel like the current system is a combination of the two. Place blueprint, and just Touch it with the welder to tack it in place if you want a shell. I am a veteran too, and the part that bothers me is the different odd textures that flash by as you weld. It lacks the frame adding parts and welding it on feel of SE1.
I feel like the current system is a combination of the two. Place blueprint, and just Touch it with the welder to tack it in place if you want a shell. I am a veteran too, and the part that bothers me is the different odd textures that flash by as you weld. It lacks the frame adding parts and welding it on feel of SE1.
i agree. they changed way too many things that didn't need to change, they tryied to turn the game in an easier one so more people would come, losing a part of the old players and not getting new players in exchange (space engineers is a niche game and always will)
i agree. they changed way too many things that didn't need to change, they tryied to turn the game in an easier one so more people would come, losing a part of the old players and not getting new players in exchange (space engineers is a niche game and always will)
The new system is much better especially for dragging out lines and areas.
The new system is much better especially for dragging out lines and areas.
Yeah, it would be nice to be able to switch between the two modes. Sometimes blueprint design is better/more useful but others its just unecessary and an extra annoying step. The blueprint mode can also get really tricky to see what you're doing sometimes, just so much homogenous blue haze.
Yeah, it would be nice to be able to switch between the two modes. Sometimes blueprint design is better/more useful but others its just unecessary and an extra annoying step. The blueprint mode can also get really tricky to see what you're doing sometimes, just so much homogenous blue haze.
this needs waaaay more attention
this needs waaaay more attention
My own wish is for a gravity align mode. It irks me that I cannot place a flat platform to land a ship on.
My own wish is for a gravity align mode. It irks me that I cannot place a flat platform to land a ship on.
When i first started playing SE2, i found it really weird to be placing projections instead of skeletons and my first impression was "ew, what, ew!". But i very quickly realised that this projection system has a couple of massive benefits:
1) I can place blocks that can't be placed. It doesn't care. That also means if i have a string of blocks and i take one out the middle, the entire thing remains intact rather than falls apart so i can put a different block in there or the same block on a different orientation.
2) With different sizes unified grid and different sizes of conveyors, the projection shows me the conveyor ports so i don't have to try and remember them, which is far more difficult on this tiny grid since there's far more options to offset blocks. Remembering which side a conveyor port is on (SE1), fine. remembering where exactly on a side a conveyor port is hiding (SE2), too much.
These 2 benefits to me are far too massive to return to skeleton placement.
When i first started playing SE2, i found it really weird to be placing projections instead of skeletons and my first impression was "ew, what, ew!". But i very quickly realised that this projection system has a couple of massive benefits:
1) I can place blocks that can't be placed. It doesn't care. That also means if i have a string of blocks and i take one out the middle, the entire thing remains intact rather than falls apart so i can put a different block in there or the same block on a different orientation.
2) With different sizes unified grid and different sizes of conveyors, the projection shows me the conveyor ports so i don't have to try and remember them, which is far more difficult on this tiny grid since there's far more options to offset blocks. Remembering which side a conveyor port is on (SE1), fine. remembering where exactly on a side a conveyor port is hiding (SE2), too much.
These 2 benefits to me are far too massive to return to skeleton placement.
Being a former SE1 player and now playing SE2 more seriously, I have quickly gotten used to the new building and grid design/blueprinting mechanics. I think what they have provided is a massive upgrade to SE1.
I also think that if you really care about doing building like SE1, then just do it. Lay down a projected block and then weld it right away. In fact, I have been using a hybrid approach, where I might weld out incrementally for certain things and then grind and adjust.
Irl, skeleton construction is totally impractical. Everything is designed, simulated in CAD before it is manufactured. I would argue that SE2 better represents modern day fabrication pipelines.
Being a former SE1 player and now playing SE2 more seriously, I have quickly gotten used to the new building and grid design/blueprinting mechanics. I think what they have provided is a massive upgrade to SE1.
I also think that if you really care about doing building like SE1, then just do it. Lay down a projected block and then weld it right away. In fact, I have been using a hybrid approach, where I might weld out incrementally for certain things and then grind and adjust.
Irl, skeleton construction is totally impractical. Everything is designed, simulated in CAD before it is manufactured. I would argue that SE2 better represents modern day fabrication pipelines.
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