Interior lights dim to nothing if looked at from up close or if the camera bounces on voxels

TheWind shared this bug 4 hours ago
Submitted

Lights are not lighting, something is not right.

I was mining deep into an asteroid with a ship, the interior lights on the ship should illuminate the surroundings, but as soon as I start moving around and the camera starts touching the walls of the voxel, the lights on the ship starts to dim and fade until they give no light anymore.

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