let us repair grids with saved blueprints!
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we have this beautifully implemented system where you can place entire ships, stations bases as projections to start building them.. but we cant use the same system to repair existing grids? :(
i really dont feel like having to spend hours rebuilding the intricate hull shapes made with tiny blocks after combat, bring back projectors!
I like this feedback
Having a projector is a requirement for making a 3d-printer in the game. In my opinion it's a must have!
Having a projector is a requirement for making a 3d-printer in the game. In my opinion it's a must have!
I appreciate not needing a projector to get a BP started, but it is a significant nuisance to not have one for repairs or the automated mass-production of ships (a rather important feature once multi-player gets added, as a player may need the capacity to repair or replace ships they don't have a BP for).
I appreciate not needing a projector to get a BP started, but it is a significant nuisance to not have one for repairs or the automated mass-production of ships (a rather important feature once multi-player gets added, as a player may need the capacity to repair or replace ships they don't have a BP for).
I'm hoping that since much of the projector logic is already in the game they will be adding the block as well as the ability to see what is complete and what needs repairs. Its a very useful mechanic even if all you are doing is flying around in single player, not that I ever ,cough, damage my mining ships.
I'm hoping that since much of the projector logic is already in the game they will be adding the block as well as the ability to see what is complete and what needs repairs. Its a very useful mechanic even if all you are doing is flying around in single player, not that I ever ,cough, damage my mining ships.
Maybe a solution to this is to have a "keystone" block (eg the gyroscope, or reactor) that you assign as "save blueprint keystone" and if you want to repair the ship, you toggle "project keystone blueprint" from the grid and it will project all the missing or damaged blocks like you were building it the first time. Or even just make it a "Blackbox" block, so that if the ship is completely destroyed it's a block that survives unless deconstructed.
One way or the other, it is frustrating to repair the ship when stuff gets torn up and you don't remember what was in it.
Maybe a solution to this is to have a "keystone" block (eg the gyroscope, or reactor) that you assign as "save blueprint keystone" and if you want to repair the ship, you toggle "project keystone blueprint" from the grid and it will project all the missing or damaged blocks like you were building it the first time. Or even just make it a "Blackbox" block, so that if the ship is completely destroyed it's a block that survives unless deconstructed.
One way or the other, it is frustrating to repair the ship when stuff gets torn up and you don't remember what was in it.
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