Personel Jump Stations

Onyx Trevelyan shared this feedback 20 hours ago
Not Enough Votes

These stations would require a lot of power - both the station you leave from and the one that you jump to. This idea is based on the SE1 jump drives and the jumping capabilities of the SE2 trade stations. Each station would take time to charge, just like the jump drives from SE1, so you won't be able to immediately go from one point to another with no delay, and the idea is for this to be endgame, requiring endgame crafting materials. I'm thinking that these can be a bit bigger than the field stations used for survival - the ones where you can heal and recharge power, oxygen, and your jetpack fuel. Maybe 1.5 times as tall, and slightly wider

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