Ship design console for grids

Wilhelm shared this feedback 15 hours ago
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I put this in as a comment on another thread and figured it should have its own feedback. The idea here is that we have a 'Ship Design Console' that can be built or found in various outposts and stations. Log into the console and you a) are plugged into oxygen and power so you can stand indefinitely at the console and b) it places your space buddy view into a simulated build environment in creative mode. This would be like you're loading into an empty space (its own environment like you're teleported (virtually not literally) into a blank grid big enough that you can build anything you want in creative mode. At the end, you can exit and are provided with an opportunity to 'save blueprint' and you can also 'load blueprint' and perhaps look at blueprints you pull from the workshop, fly around it, make changes, etc. or work on previously saved ones.

The key here is that the design console can (but can be disabled is desired) provide feedback on what needs to be added to the ship still. 'your design has unbalanced thrust on the port side', 'you have no landing gear', 'your ship is too heavy for the atmospheric thrust currently attached', etc. This could act as a shipbuilding tutorial with things like leak finders for airtight spaces, finding breaks in conveyor networks, etc.

At the end, you have a blueprint you can project and build with as much or little hand-holding as you want/need. You step away from the console (without running out of power and o2) and go about your space engineering.

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ive seen a similar idea on a thread about holo projectors.

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