Mechanical Blocks

aidan freeman shared this feedback 20 days ago
Not Enough Votes

In the current implementation of the mechanical blocks in order to craft them you need a refinery and as such chromium. This is going to be an issue for a number of players for a few reasons.


Myself and others, excited as we were for wheels and rovers have tried to set out on a Verdure Nomad playthrough. This is a fun way to play in SE1 where your rover grows with you as you play. This looked to be more so the case in SE2 as blocks that were previously limited to large grid could now be included in smaller designs like the production blocks. Quite often this style includes making trailers, crane arms and drilling arms or lifting a rover to expand and refit it just as a few examples. Permanent magnets being locked behind a refinery means that even for an early crane arm or trailer hitch or to quickly lift and repair an early game rover, not only do I need to squeeze a rather large block on my rover but I have to venture into space all the way to Verdure's moon just to make a piston.


Can this be looked at and adjusted? Not asking for chromium on Verdure just simpler parts to construct mechanical blocks. Then I can make my super cool cab and trailer roving home bricks in peace 🕊️

Replies (3)

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Bump!


Typical SE 1 scenario of starting with mining mechanics and rover is not possible since one needs Chromium and therefore needs to go to space :-(

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Chromium (or "chrome plating") can be found at random outposts and other POI's scattered around. You will need a scout ship and fly around. Still a pretty dumb idea as it is, but can be solved this way. You will never need chrome again.

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I concur with Von Brumi, I found plenty of Chrome Plating from unknown signals on planet fairly quickly... while I also agree refineries shouldn’t require non-Verdure resources the spawn set seems to offset this plenty.

Generally, I've never found the Rover approach useful on SE except on something like a "scrapyard" scenario, I'll need specific reasons to make rovers over something that flies currently...

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