Mechanical Blocks

aidan freeman shared this feedback 9 hours ago
Not Enough Votes

In the current implementation of the mechanical blocks in order to craft them you need a refinery and as such chromium. This is going to be an issue for a number of players for a few reasons.


Myself and others, excited as we were for wheels and rovers have tried to set out on a Verdure Nomad playthrough. This is a fun way to play in SE1 where your rover grows with you as you play. This looked to be more so the case in SE2 as blocks that were previously limited to large grid could now be included in smaller designs like the production blocks. Quite often this style includes making trailers, crane arms and drilling arms or lifting a rover to expand and refit it just as a few examples. Permanent magnets being locked behind a refinery means that even for an early crane arm or trailer hitch or to quickly lift and repair an early game rover, not only do I need to squeeze a rather large block on my rover but I have to venture into space all the way to Verdure's moon just to make a piston.


Can this be looked at and adjusted? Not asking for chromium on Verdure just simpler parts to construct mechanical blocks. Then I can make my super cool cab and trailer roving home bricks in peace 🕊️

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