Add volume-based inventory system back

Carl Ent shared this feedback 23 hours ago
Not Enough Votes

I think the game should have a volume-based inventory system just like in the first game. It actually makes more sense to consider volume as a variable when building vehicles to transport materials.


In the first game, I had to opt for a mining rover instead of a mining ship on planets because of volume-related weight constraints, and that level of difficulty and complexity makes the game much more engaging.


Also, it makes more sense to engineer a material that can withstand weight than a material that can withstand impossibly crushing amounts of pressure, especially from solid materials.


I mean, take this for example: a metal pipe takes up a certain amount of space. If you were only to account for mass, despite exceeding the volume requirements of the material, you would have to crush the object down when it is rigid, and when you want it whole. Isn't that very contradictory to what this game is about? It is Space ENGINEERS after all, right?


I hope this gets implemented in the very near future, a lot of us are looking forward to this.

Leave a Comment
 
Attach a file