Classic Survival: Progression is completely softlocked by advanced component requirements

Chaos570 shared this feedback 21 days ago
Not Enough Votes

I wanted to give some feedback regarding the balance of the Classic Survival mode. Right now, the progression feels incredibly frustrating and almost unplayable because basic logistical and functional blocks are locked behind materials that you can't realistically get early on.

To build essential progression blocks like rotors, pistons, refineries, or assemblers, you need advanced components. However, the ores required to craft these components are locked behind deep tech or are sometimes located exclusively on other planets.

This creates a massive paradox in the gameplay loop:

  • You need the blocks to progress and leave the planet.
  • But you need to leave the planet and mine rare ores just to build the blocks.

For instance, trying to set up or power a basic ship is a nightmare when you're hit with constraints like needing hundreds of kilograms of silicon just for solar panels before you even have access to basic wind turbines.

survival mechanics need to feel deep and meaningful. Right now, locking essential infrastructure like pistons, rotors, and basic production machines behind off-planet or hard-to-reach ores doesn't make the game harder in a fun way—it just creates an artificial softlock that makes the early game completely unplayable.

Please consider tweaking the recipe requirements for these core mechanical blocks in Classic Survival so we can actually build up our initial infrastructure and engineering solutions locally before being forced into deep-space exploration.

Thanks for reading!

Dis-moi si tu veux changer des détails ou si tu préfères une version en français (

Replies (1)

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Even if you were to change some of the ores, other issues remain.

The changes to tutorial and starter base are welcome.

What isn't welcome is how to progress further. Building basic flying ship is easy or repairing one given.

The problems come later, as you reach assembler.

Let's say you got a nice blueprint you build, you put it on the map and then it comes to building it.

It's massive projection with hard to reach blocks that makes building anything a chore without welder wall.

In SE1 projectors have got options, current one? Not really.

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