[REQUEST] Probe to check minerals content of asteroids with out flying to them.
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Would like to have a fast moving probe I can fire off (aim at asteroid-fire) to discover minerals of asteroids.
Concept to work:
- Antenna - you would need an antenna on you ship to receive the signal from the probe.
- Launcher - Holds probes and fires them
- Fabricator - maybe the gear forge, or maybe something new to make the probes as you need them.
- Conveyor - To move probes into Launcher.
The probe should be able to report contents of asteroid. Should have a light beacon, so you can see where it went for line of sight spotting. And should have a very powerful engine (you dont want to wait for the probe to get there in the time you could fly there... and its so lite).
I made a prop one, but it should likely take all the materials needed to make this: https://steamcommunity.com/sharedfiles/filedetails/?id=3751700494
I like this feedback
Yes, with the new update, a similar kind of automation is now possible. However, for the time being, it only works for a single ore type, since each ore detection automation requires its own Event Controller and antenna. That said, I think it would make much more sense if ores detected by the detector could simply be broadcast through an antenna. Perhaps in the future, radar-detected information could also be transmitted via antennas and read remotely. This really feels like a feature that should exist.
Yes, with the new update, a similar kind of automation is now possible. However, for the time being, it only works for a single ore type, since each ore detection automation requires its own Event Controller and antenna. That said, I think it would make much more sense if ores detected by the detector could simply be broadcast through an antenna. Perhaps in the future, radar-detected information could also be transmitted via antennas and read remotely. This really feels like a feature that should exist.
I've always been a huge fan of the radio spectrometry mod in SE1 where you can point your ship (with a front-mounted ore detector) at an asteroid and it gives you a series of lines that you can map to the various ores in that asteroid. It was fairly easy, yet required a little (simple) decoding so that it wasn't instant gratification.
https://steamcommunity.com/sharedfiles/filedetails/?id=2687324923
A probe/drone is an interesting idea, something to send out and scan/map nearby asteroids. I'd probably prefer the spectrometer approach, but agree that being able to remotely analyze asteroids is a must.
I've always been a huge fan of the radio spectrometry mod in SE1 where you can point your ship (with a front-mounted ore detector) at an asteroid and it gives you a series of lines that you can map to the various ores in that asteroid. It was fairly easy, yet required a little (simple) decoding so that it wasn't instant gratification.
https://steamcommunity.com/sharedfiles/filedetails/?id=2687324923
A probe/drone is an interesting idea, something to send out and scan/map nearby asteroids. I'd probably prefer the spectrometer approach, but agree that being able to remotely analyze asteroids is a must.
if this is a way to do it.. could turn "probe" into rocket launcher ammo that can only be fired from large rocket launchers
if this is a way to do it.. could turn "probe" into rocket launcher ammo that can only be fired from large rocket launchers
Optical spectroscopy of reflected light provides sufficient information about the composition of the surface layer of an asteroid or even a planet. Each mineral has its own spectral “signature.” Starlight is practically “white” in the sense that it represents a spectral continuum (it is of thermal origin, blackbody radiation at a certain temperature), so the reflected light always carries the same spectral information.
In other words, a telescope, a camera, and a computer should suffice to obtain initial information about a celestial body or asteroid and to create a basic geological map.
Active laser spectrometry and active radio (radar) spectrometry provide similar information about subsurface layers down to a depth of several meters.
An automated probe—rocket engine, gyroscope, radio transmitter, landing gear, drilling rig, computer... In my humble opinion, this is an unnecessary luxury in the game for exploring an asteroid with potential uses. In the game, it’s easier to simply fly to the location and start mining. After all, in this game, there’s no pressure to conserve energy or be efficient.
Optical spectroscopy of reflected light provides sufficient information about the composition of the surface layer of an asteroid or even a planet. Each mineral has its own spectral “signature.” Starlight is practically “white” in the sense that it represents a spectral continuum (it is of thermal origin, blackbody radiation at a certain temperature), so the reflected light always carries the same spectral information.
In other words, a telescope, a camera, and a computer should suffice to obtain initial information about a celestial body or asteroid and to create a basic geological map.
Active laser spectrometry and active radio (radar) spectrometry provide similar information about subsurface layers down to a depth of several meters.
An automated probe—rocket engine, gyroscope, radio transmitter, landing gear, drilling rig, computer... In my humble opinion, this is an unnecessary luxury in the game for exploring an asteroid with potential uses. In the game, it’s easier to simply fly to the location and start mining. After all, in this game, there’s no pressure to conserve energy or be efficient.
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