we need mining lasers
Not Enough Votes
just add mining lasers already like the ones from eve this way we dont have to mod them in we need them badly as well as tank track wheels
just add mining lasers already like the ones from eve this way we dont have to mod them in we need them badly as well as tank track wheels
also we would only need one mining laser it would full remove the need for drill limits and make the laser a little slow so it makes mining more rewarding
also we would only need one mining laser it would full remove the need for drill limits and make the laser a little slow so it makes mining more rewarding
Yes, it's definitely an interesting idea, but I think it should fit the engineering philosophy of the game rather than simply replacing drills.
Instead of vaporizing rock, the laser could create thermal fractures, breaking the surface into collectible rock fragments. Those fragments could then be gathered by a separate block, such as a vacuum collector. I remember seeing a YouTube video where gravity generators could influence floating ore in space, so perhaps that mechanic could also be used to prevent fragments from drifting too far before they're collected.
There are plenty of opportunities for interesting engineering mechanics as well. Certain ores could reflect or absorb laser energy differently, reducing mining efficiency. The laser could require a dedicated cooling block to avoid overheating or damage during continuous operation. Additionally, atmospheric conditions could significantly reduce the laser's efficiency compared to its use in space.
Overall, I think this is worth exploring. If implemented as a complete mining system instead of just a "better drill," it could introduce a lot of interesting engineering challenges, new ship designs, and meaningful gameplay mechanics without making existing drills obsolete.
Yes, it's definitely an interesting idea, but I think it should fit the engineering philosophy of the game rather than simply replacing drills.
Instead of vaporizing rock, the laser could create thermal fractures, breaking the surface into collectible rock fragments. Those fragments could then be gathered by a separate block, such as a vacuum collector. I remember seeing a YouTube video where gravity generators could influence floating ore in space, so perhaps that mechanic could also be used to prevent fragments from drifting too far before they're collected.
There are plenty of opportunities for interesting engineering mechanics as well. Certain ores could reflect or absorb laser energy differently, reducing mining efficiency. The laser could require a dedicated cooling block to avoid overheating or damage during continuous operation. Additionally, atmospheric conditions could significantly reduce the laser's efficiency compared to its use in space.
Overall, I think this is worth exploring. If implemented as a complete mining system instead of just a "better drill," it could introduce a lot of interesting engineering challenges, new ship designs, and meaningful gameplay mechanics without making existing drills obsolete.
This seems like it would conflict with the point of "engineering" a proper mining-rig, as well as the near-future aesthetic the game tends to try to go for... Also, Keen-official server-limits in SE1 really shouldn't be a reason for anything in SE2. Limits will change between games and servers, and so judgements for such things should be based on what the settings will be instead of what they wont.
As for something allowing mining other than drills... I think the most realistic way to do things would be to create a server-setting that when enabled causes voxel-damage to drop rocks/ore akin to how the hand-drill works in SE1. This would allow players to engage in "blasting operations" much like how some mines IRL do blasts, while still allowing modded (or setting-enabled) lasers to be used for mining in the way Rydex described.
This seems like it would conflict with the point of "engineering" a proper mining-rig, as well as the near-future aesthetic the game tends to try to go for... Also, Keen-official server-limits in SE1 really shouldn't be a reason for anything in SE2. Limits will change between games and servers, and so judgements for such things should be based on what the settings will be instead of what they wont.
As for something allowing mining other than drills... I think the most realistic way to do things would be to create a server-setting that when enabled causes voxel-damage to drop rocks/ore akin to how the hand-drill works in SE1. This would allow players to engage in "blasting operations" much like how some mines IRL do blasts, while still allowing modded (or setting-enabled) lasers to be used for mining in the way Rydex described.
laser mining systerm.... great for surface mining in space... absolutely useless for anything deeper.
the gravity generator to "tractor" ore into a collector is a legit interesting way to do it!
lasers are power hungry monsters though... and most of my builds are "efficent" so... as cool as it sounds. it would end up being less practical, more fanciful and less grounded in how things effectively work.
why would i want to build 3 different moduals to do the same thing that a drill on a piston can do?
laser mining systerm.... great for surface mining in space... absolutely useless for anything deeper.
the gravity generator to "tractor" ore into a collector is a legit interesting way to do it!
lasers are power hungry monsters though... and most of my builds are "efficent" so... as cool as it sounds. it would end up being less practical, more fanciful and less grounded in how things effectively work.
why would i want to build 3 different moduals to do the same thing that a drill on a piston can do?
The problem with laser drills (and any other type of drill, for that matter) is simple: How to get the drilled material into the conveying pipe.
And while with a mechanical drill head one can imagine that, in addition to the teeth, there are also some holes and collectors on the drill head to collect debris, with a laser drill this image doesn’t hold up—the gap is too wide, and the laser evokes the image of vaporized material. And physics tells us that such vapors will expand into a vacuum at a speed of roughly one kilometer per second—there is no compressor capable of extracting such vapor (it is fundamentally impossible).
In principle, one of the few functional methods for extracting material on an industrial scale under vacuum and microgravity conditions is a dredging grab, modified for vacuum, microgravity (fully enclosed, with internal crushers and feed blades), connected to a transport pipeline, and mounted on a rigid arm (cables do not work in microgravity).
An idea...
https://www.youtube.com/watch?v=wcGz6uMahBQ
The problem with laser drills (and any other type of drill, for that matter) is simple: How to get the drilled material into the conveying pipe.
And while with a mechanical drill head one can imagine that, in addition to the teeth, there are also some holes and collectors on the drill head to collect debris, with a laser drill this image doesn’t hold up—the gap is too wide, and the laser evokes the image of vaporized material. And physics tells us that such vapors will expand into a vacuum at a speed of roughly one kilometer per second—there is no compressor capable of extracting such vapor (it is fundamentally impossible).
In principle, one of the few functional methods for extracting material on an industrial scale under vacuum and microgravity conditions is a dredging grab, modified for vacuum, microgravity (fully enclosed, with internal crushers and feed blades), connected to a transport pipeline, and mounted on a rigid arm (cables do not work in microgravity).
An idea...
https://www.youtube.com/watch?v=wcGz6uMahBQ
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