we need mining lasers

ULthane40k shared this feedback 20 days ago
Not Enough Votes

just add mining lasers already like the ones from eve this way we dont have to mod them in we need them badly as well as tank track wheels

Replies (5)

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also we would only need one mining laser it would full remove the need for drill limits and make the laser a little slow so it makes mining more rewarding

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Yes, it's definitely an interesting idea, but I think it should fit the engineering philosophy of the game rather than simply replacing drills.

Instead of vaporizing rock, the laser could create thermal fractures, breaking the surface into collectible rock fragments. Those fragments could then be gathered by a separate block, such as a vacuum collector. I remember seeing a YouTube video where gravity generators could influence floating ore in space, so perhaps that mechanic could also be used to prevent fragments from drifting too far before they're collected.

There are plenty of opportunities for interesting engineering mechanics as well. Certain ores could reflect or absorb laser energy differently, reducing mining efficiency. The laser could require a dedicated cooling block to avoid overheating or damage during continuous operation. Additionally, atmospheric conditions could significantly reduce the laser's efficiency compared to its use in space.

Overall, I think this is worth exploring. If implemented as a complete mining system instead of just a "better drill," it could introduce a lot of interesting engineering challenges, new ship designs, and meaningful gameplay mechanics without making existing drills obsolete.

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they would be in the proto tech tree in se1 mining ship builds are very limited cuz of the 5 drill limit its very very hard to make a great mining ship that can be used on planet and space cuz of all the fuel tanks and cargo make the ships super long or they are so wide the ship wont fit in the drill hole there used to be a laser mod for se1 but its been dead for years and the other most used mod in se1 is tank tracks

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This seems like it would conflict with the point of "engineering" a proper mining-rig, as well as the near-future aesthetic the game tends to try to go for... Also, Keen-official server-limits in SE1 really shouldn't be a reason for anything in SE2. Limits will change between games and servers, and so judgements for such things should be based on what the settings will be instead of what they wont.


As for something allowing mining other than drills... I think the most realistic way to do things would be to create a server-setting that when enabled causes voxel-damage to drop rocks/ore akin to how the hand-drill works in SE1. This would allow players to engage in "blasting operations" much like how some mines IRL do blasts, while still allowing modded (or setting-enabled) lasers to be used for mining in the way Rydex described.

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laser mining systerm.... great for surface mining in space... absolutely useless for anything deeper.


the gravity generator to "tractor" ore into a collector is a legit interesting way to do it!


lasers are power hungry monsters though... and most of my builds are "efficent" so... as cool as it sounds. it would end up being less practical, more fanciful and less grounded in how things effectively work.


why would i want to build 3 different moduals to do the same thing that a drill on a piston can do?

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The problem with laser drills (and any other type of drill, for that matter) is simple: How to get the drilled material into the conveying pipe.

And while with a mechanical drill head one can imagine that, in addition to the teeth, there are also some holes and collectors on the drill head to collect debris, with a laser drill this image doesn’t hold up—the gap is too wide, and the laser evokes the image of vaporized material. And physics tells us that such vapors will expand into a vacuum at a speed of roughly one kilometer per second—there is no compressor capable of extracting such vapor (it is fundamentally impossible).

In principle, one of the few functional methods for extracting material on an industrial scale under vacuum and microgravity conditions is a dredging grab, modified for vacuum, microgravity (fully enclosed, with internal crushers and feed blades), connected to a transport pipeline, and mounted on a rigid arm (cables do not work in microgravity).

marine-dredging-grab-bucket

An idea...

https://www.youtube.com/watch?v=wcGz6uMahBQ

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So I think a shark’s mouth is the best inspiration for mining equipment in space.

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everyone is trying to make a simple system far to complex the way the eve mining lasers work is the laser breaks up the ore then turns into tractor beam then brakes off more you can see it doing this in the laser pulses as it goes back and fourth the other prob you guys have is trying to make the systems so complicated it only starts so make bugs keen will never fix just like in se1 theres to many blocks that are unusable because they bug out the sec you use them its like the ship conversion system to turn a static grid into a ship using this system bugs out your whole ship and makes it jump all over the place or you get the bug were the ship does not move unless you restart the game in se2 they are aiming to make the game more simple to increase the player base its why the the back pack is the way it is building a ship in se1 takes up to 8 hrs but in se2 the way it is now the same ship can be built in 30 min its far more fun then se1 the last problem you all are complaining about is having 2 extra blocks.If that becomes a thing so you would rather build 50 drills or more onto a ship and make massive problems for servers every time you mine then just use 3 blocks how does that make sense iv seen ships in se1 literally have one thousand drills

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So, as a "technical solution," you're proposing something that makes no sense from a physics standpoint... Truly an "engineering solution" and a prime example of technical thinking.


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What physics in se1 you tap a rock at 0.01ms its like a nuke goes off and blows you in half in se2 you take no damage at all going under 25 mph how is that physics yet we have wormhole technology but cant use lasers what bs is that or even better all the wheels in both games are fully sold steel and thick solid rub when have you ever seen a real space rover that has wheels that look like they are thousands pounds the game has been out for years and still runs like shit and its sad. you have to mod it fix and remove the stuff that breaks the game you guys don't seem like you actually play the game every player iv ever played with or hosted optimize servers for all beg for the tank wheels mod and laser mining or nanites welding and mining the only mods ppl beg for more is the mods that add wind physics for propellers so ppl can make helicopters drills usually have to be moded as well because the holes thay make are far to small to be useful in fact they are already moded for se2 to make the holes size 4x bigger because the base hole siz is even small then se1 players want se1 and 2 to just work when they play it not bug out every 5 sec because of some over complicated mechanic that never works pistons in se1 are broken again and almost unusable for anything other then opening a door or how about thruster placements how does putting all you lift on the back of a ship lift the front of the ship with 6 bulk cargos no physics there or how gravity only effects ships on a planet and not anywhere else unless you use mass blocks to add fake mass to a ship that is already over 25 million tons physics my as players just want to have fun building crazy stuff and blowing stuff up they do not care what so ever if the game has real physics that never actually work or only effect some blocks and not others id rather not have to use full blown bore mining drills matter of fact you should be using 5 times the power and fuel to use drills to stop your ship from spinning instead of the drills when they get coat on hard ore when you use a real drill know what happens when the bit hits something hard it stops and rips the motor side around instead wheres those physics at what needs to happen to most of the blocks is they need to be simplified so they actually work thats it no codes for gravity effect or how much it can push or pull it just needs to work you could post a vote on steam for se players about what they want do they want a game to work right or do they want overly complicated physics code that doesn't work bet you 80% would vote for a game that works luckily in se2 so far they have noticed what the normal players want and simple fid building and made some very nice guilding systems to help ppl into the game unlike se1 were its stupid hard to get started but the end game stuff is to easy and dumb keen just needs to go though the mods and add like the top 20 most needed mods and add them to official game play most of them are actually optimization mods so players in se1 can use up to 60k pcu with 50 players and basically no sim hit there is even a few servers using these mods that max out at 200 player slots with no problems

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i dont think your wall of text helps your position here thane.... there are legitimately 3 different versions of any ole game.

Vanilla, the game the devs are willing to say, this is stable, this is controlled. this is what we think the game should be like.

Modded- can go... well. anywhere off the basics of the game

WildWest- basically not the game, but using the games engine.


if you feel as strongly as you do... reach out to modders.. or mod it yourself. if that is too much.... you should probably just forget this exists.


you have some strong points for a very specific version of what this game COULD be... but right now, at the games current development with how the designers are leading it.... this isnt it.

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