Speed and vector matching between ships
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Old topic I'd like to revisit
https://support.keenswh.com/spaceengineers2/pc/topic/46243-speed-and-vector-matching-between-ships
Basically this is the ability to set relative dampeners (outside the ship or from the flight seat) to your locked target. Target a ship, set relative dampeners active and now the ship's dampeners (or your space buddy's) have zero set to match the target's motion. If they speed up or slow down or turn, the ship's motion adjusts automatically like the relative dampeners do when you exit your own ship.
Once set, closing distance and docking with the target should be a simple matter.
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