Hexagon markers over the target are a pain ITA
Filled hexagon markers hiding the target, WHY?
Imagine the moon landings in 1969 with Apollo 11, and the moon is obscured by a relatively massive marker covering the moon. I can hear Houston come back over comms system, 'Abort mission the safety of the crew is impaired'.
The hexagon marker is only an improvement on SE1 when the target is not in view. When the target is in view, it needs to either move to the side of the target with an arrow pointer or the hexagon needs to become an outline so the target can be seen inside of the hexagons ring. You could even enlarge the hexagon ring if you are within 1km of it.
If the target is on an asteroid and I am on approach how can I tell which side of the asteroid the target is, if I can not see the asteroid? If I am travelling at speed I need to know whether to slow down early or to pass to the side to swing around the back. I can not do this with any certainty if I can not see the correct approach to the target.
The Transparent GPS Markers MOD helps, but does not provide enough clarity to view details.
The 'H' key does not have a mode where the markers are turned off. If it did that I could temporarily view what is under the marker. The 'H' key is not documented under the controls.
I have posted about this before, but I was giving SE2 another play through, another go, everything was going fine, the play felt good until I had the marker blocking the target view problem again, it completely broke my immersion and I started to look at the room around me, the frame of the monitor screen and the keyboard. So I got up up and walked away.
The markers themselves are fine, they are just not implemented in the best way for the game.
I like this feedback
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