Pressure System for Vents
Not Enough Votes
Vent Pressure
I believe that Vents should be able to be pressurized to higher or lower pressures (Optional as many will see it as too complex, controllable through scripts to allow for more complex airlock systems)
Grid Effects From Pressure
These pressures could affect the grid such as low pressure when deep underwater could cause the grid to start imploding or even just taking damage.
- Small leaks gradually worsen over time
Tiny breaches expand under repeated pressure cycles and can escalate into full depressurisation if ignored. - Doors may require more power to operate under pressure load
Higher pressure differences increase mechanical resistance, forcing systems to use more energy and potentially slowing or stressing door operation. - Pressure management becomes a resource (like power or oxygen)
Players must actively balance internal pressures, with failures causing cascading system issues across connected rooms. - Vent placement becomes a strategic design problem
Poor layouts can create unstable pressure zones, making system design and redundancy critical for stability.
Player Effects
A character in a high pressure environment could have changes with:
- Audio (optional for immersion)
- Oxygen intake
- Taking damage
- Requiring more energy due to higher pressure
Effects from Rapid Pressure Change
- Temporary blurred vision
- Breathing difficulty
- Stun/disorientation effects
- Damage from explosive decompression or sudden compression
Air Flow Between Rooms
If a room connected to high pressure is suddenly opened to a room with low pressure, there should be a larger air flow between them than rooms with a similar difference in air pressure.
I like this feedback
Replies have been locked on this page!