Space Engineers 2 - destroy the renegade base (contract bug)

XD_JGAMER_XD shared this bug 21 days ago
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Hey sorry to bother you but i had problems with the last contract of verdure (objective 2 : destroy renegade base) , i had to repair the control seat and had to launch a missle to destroy a turret on another astroid , but when i disconnect the connector the missle doesn't move or goes backwards(even without backward thrusters) , i tried to put forward thrust override on both 0 and 1 , but nothing worked , i tried multiple times , at my last attempted i setup everything(thruster override,hydrogentank,connector,etc...) then i saved my game and quit the game and reload the save file then i disconnected the connector and the missile worked (as it should) , it was weird , also asked on discord and someone said that it's a bug and that i should report this

Replies (4)

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Hello XD_JGAMER_XD,


Did the thruster on the missile produced any exhaust flames? Have you put any ice in to the Grid's Oxygen Generator?


Kind Regards,

Bartosz

Keen Software House

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Same issue here. The missile either stays exactly where it is, or launches violently backwards. Its hydrogen tank is at 100%, the 2m thruster is at full override.

Things I've tried: restarting the game. Grinding the thruster part way and repairing it. Grinding either or both of the connectors on the base and the missile. Toggling the thruster both before and after disconnecting from the base. Toggling the override before turning the thruster on. Gently bumping the missile forwards with my avatar. Toggling the other 4, small thrusters. Switching to Creative Mode so I could grind down the thruster and paste in a copy of it.

No matter what I do, the missile either sits there or crashes into the wall behind it. It's as if there's a massive damping force in the forward direction, despite there not being any thrusters facing that way.

Attached is a screenshot of the missile sitting still while the back thruster blasts away at full override. Can't get a shot of it ramming backwards because it happens too fast.

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I also tried turning off "Super Dampeners." Still no luck.

Eventually gave up and did the contract with the little fighter ship and a handheld grinder.

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Hi Keen Team!

That Bug did not happened to me but I saw 2 Participant not able to make the missille work, they shared their saves on the Workshop, I loaded both saves and noticed the missile not working and all contract have to be reactivated.


So I went to Trade station to activate the contract #10, it added a brand new asteroid at another loacation and the missile worked very well over there.

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I will add :

Looks like the completed contracts are not saved when we load a save shared by another player, because I loaded Alison's save from the above comment and I had to reactivate the contract #10 that fixed the problem.

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