Add Attitude Indicator when flying for artificial horizon, altitude and compass heading

Jason Long shared this feedback 2 months ago
Under Consideration

Can you add an Attitude Indicator when flying in atmosphere that provides vital flight information like artificial horizon, altitude and compass heading?

When flying in the dark, or with limited visability, it is so easy to suffer spatial disorientation I get in situations where I find out I'm flying sideways or upside down because I lose track of the horizon in such conditions, and suffer crashes because I have no idea what my altitude is in the pitch black.

It is such a must-have instrument for flying, not sure why it isn't already implemented. Thanks!

Replies (11)

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7

Also a atmosphere pressure (so you know when to kill atmo engines and fire up ions)

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An Artificial Horison is critical especially in a ship with an asymetrical thruster setup. Alternatively or additonally, an 'orientate to gravity well' for the dampers option might be nice as well, perhaps that could be a higher level of Gyroscope.

Atmo Pressure would be nice but I thought you get a warning once you reach the edge of Atmo

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3

just adding a quick comment here that I gave a similar feedback a long time ago, if guys want, add some votes there, and i'm voting here too, to see if we combine these as they're all similar. Hoping Keen pays us some attention and sees there is real interest in such an easy feature :)


UI FEEDBACK - Ship movement and Horizon line | Space Engineers 2 Support

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2

I voted for your submission. Hoping Keen understands that everyone would see the value in having this feature.

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2

I really need that direction/alignment indicator.

My hydro ships usually have concentrated upward thrusters to fight against gravity. With how the thrusters are burning fuel currently (either zero or max input), any excessive thrust is a waste of fuel. Taking off is easy. Just start from a gravity-aligned platform, turn off downward thrusters and fly up out of the gravity well. But entry is hell because it's hard to tell which way is down. It's easy to either lose against gravity by aligning on the wrong side, or crash into a mountain by blowing the powerful upward thrusters the wrong way.

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2

I've been suggesting the same thing since the Alpha came out. We had these in SE1, in our suit HUD no less. I don't understand why they didn't start with these in SE2. Not having it makes absolutely no sense. It doesn't make flying "Challenging", it just makes it annoying as hell. We are Engineers for gosh sakes. We are walking around in heavy power-armor, and we can't tell up from down, or which way we are drifting? Seriously?!?

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3

The first attitude indicator was invented in 1916, that's how important it is. It has been standard on every real plane since. Please. Since I have no way to feel the gravity in my gut, you have to give me something to level out at night. Just started playing the Alpha and other than watching my hydrogen engines fire for z level and adjust until none fire but the bottom is a pain in the... I am 58 and have no time for such shenanigans.

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The game is oversimplified! It should have included the features of SE1 by default and improved them. That way it could reach its full value! Engineers are looking for solutions, aren't they? The problem is that you get everything in the game right away, without any challenges.....

A játék túl van egyszerűsítve! Alapértelmezés szerint tartalmaznia kellett volna az SE1 funkcióit, és továbbfejleszteni azokat. Így érhetné el a teljes értékét! A mérnökök megoldásokat keresnek, nem igaz? A probléma az, hogy mindent azonnal megkapsz a játékban, kihívás nélkül.....

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I agree with this. Since its a game, there is no sense of position relative to gravity. Its an example of additional heads up displays for sights since if you are a monitor player you are viewing the game with out depth perception.

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2

This is necessary even just for our suits! I can't tell which way I'm digging underground, never mind flying!

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2

Definitely needs an artificial horizon. It is sometimes difficult to determine which way is up, and if your ship lacks significant thrust in all six directions, an unrecoverable crash (i.e., you have to abandon the ship) is a certainty. Early in the game I up-ended one of the Bullfrogs given to me not realizing my angle to the horizon. I tried to recover it, but ended up just leaving it upside down at one of the mining bases.


Compass headings would be nice to help with orientation, but isn't as important due to having GPS.

I'm not sure how useful altitude would be. Due to mountains, level flight means that the altitude would constantly change--there is already an indicator for planetary G force, so that gives me all I care about. Personally, I don't need altitude indicator nor do I think atmospheric pressure important. It currently does give an indicator once atmospheric pressure is at a level to affect atmo or ion thrusters.

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An indication of Altitude Above Ground Level would constantly change if you were in level flight. But it would also allow for better reentry to a planet without crashing into those mountains. I know that when I'm flying the Hydro Sledge, or similar ships, that coming down to a planet means constantly switching between the cockpit view and the external view to avoid terrain as I descend. At night it's almost impossible to do.


In SE1 we had this as part of our suit HUD, right next to the gravity readout. Eventually we got this as a script we could use in cockpit displays and LCD screens. Since we can't feel gravity, it's essential we have some readout of gravity and some method of displaying our vector, even a crude method, would make flying just about anything easier.

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Yay for update 2.3!


A few comments on what’s in 2.3 and previous comments:


The pitch listed in degrees is very good, and if I had to choose between that and the SE1 artificial horizon, I think I’d choose the numerical display. But both would be better. The artificial horizon is much quicker to read.


The roll indicator is interesting. I guess it’s cool that it stays out of the way of the central view. But it’s ambiguous in that you can’t tell if you’re upside down or not.


I will disagree with a post above and say that altitude above sea level IS useful because it relates to the usability of atmo thrusters. So don’t get rid of it. But altitude above terrain is far more useful. Please add that, too.

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I agree that the new flight HUD is a step in the right direction, and I like the way it looks. Good Job, Keen!


I would still like to see some kind of Velocity Vector indication in the HUD, with Prograde and Retrograde indications. A simple + and x for these indications would be sufficient.

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Also agree that the new HUD is a step in the right direction. Above sea level plus height above ground together would be very useful. A way to tell if the ship is upside-down vs. upright is useful. I also miss the SE1 indicator for direction of motion relative to the nose of the ship.

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Yeah... every modern aircraft these days uses a velocity vector indicator, which we desperately need, and vertical speed indicator and radar alt would be huge bonus.

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