Raytracing is too bright

Golem shared this feedback 11 hours ago
Not Enough Votes

When using raytracing, during the day many environments like inside of a cave or ship are way too bright. When using normal rasterization it looks way more natural.

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Ray tracing on AMD not being the finest, I can't really tell. I disables it because it was too demanding. I'll try again.

Lighting is often difficult to balance, hopefully they will be able to tune it just right sometime soon!

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