Usage of more then 1 resource by block (ex. electricity+fuel)

AngryWolfYT shared this feedback 20 days ago
Not Enough Votes

Hello,


I am currently developing an advanced survival mod, and I would like to share a suggestion that could enhance gameplay depth and realism.


It would be great to see support for functional blocks that require multiple resource types simultaneously to operate. For example, a block could consume both electricity (e.g., 50 units per second) and an additional resource such as fuel (e.g., 5 units per second).


Introducing this kind of system would significantly expand survival mechanics, making gameplay more engaging, challenging, and strategic. Players would need to carefully manage multiple resource chains to maintain their bases, which adds meaningful depth to progression.


I believe this feature would particularly appeal to players who enjoy survival-focused gameplay, encouraging longer play sessions and more complex base-building strategies.


Thank you for your time and for your continued work on the game.


Best regards,

[AngryWolf / Space Engineers Expansion Mod]

Replies (1)

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Could not agree more, I'm hoping the modding capabilities get expanded a lot, and I'm hoping keen expands it sooner rather than later, as right now we can really only make cookie cutter mods in a way (still can do a lot, just not enough, especially with some limitations such as the (at least previously present) 1000m3 size limit for blocks). However when scripting gets added I'm sure we'll be able to do a lot more.

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