Dear engine developers, please reconsider the way VRage3 handles post processing/AA/shaders
First of all, SE1 is my top-3 most played game on Steam, and I freaking love SE. So please understand I'm coming from a place of love for the game and sincere wish to see it thrive and be the best it can be. And I understand that new engine iteration is still under development (so, best time for feedback, isn't it?).
I'm not simply passing by, I care. So, I am writing this.
I honestly don't think I've ever seen the motion clarity/compression as horrible at in SE2 in any other game. The grain, the compression, the blur, the object trails, the "gray mush" vaseline effect - IMO, this cannot stand.
The post processing/shaders/AA in this version are simply unacceptable. Half the time I can't even tell what I'm looking at, just blobs of black/gray mush. Seeing how they are reliant on FSR, disabling AA makes the problem much worse, adding aliasing to the mix. It's like first iteration of DLSS at "Ultra Performance" settings.
What is the actual rendering resolution of this game? Feels like it's heavily upscaled 640p with tons of artifacts.
I hope Keen's gfx standards are higher than this, and surely this is just an early build of VRage3, right?
Motion clarity screenshots (1440p/Ultra gfx settings on RTX 4080Super):
At this point of alpha, SE1 gfx are far cleaner and more crisp, although nothing's perfect, obviously.
Then, there's the second issue back from SE1 days - the game doesn't actually run at anything above 60fps. 60fps and 175fps look exactly the same, I'm not sure how exactly, frame skipping or just dropping frames over 60? Don't know.
I like this feedback
This is an accessibility issue as well.
For myself and others, the grainy rendering is similar in effect to always-on Temporal AA. In bad lighting conditions the shimmering grain is emphasized, it builds up as a subtle visual wrongness, and eventually results in a migraine. In games with TAA this is directly traceable back to the setting being enabled and tends to go away when disabled, but in Vrage3 the similar effects seem to be baked into the lighting itself and are impossible to disable.
As much as I want to love SE2 the game can get physically painful to look at, and that's a shame.
This is an accessibility issue as well.
For myself and others, the grainy rendering is similar in effect to always-on Temporal AA. In bad lighting conditions the shimmering grain is emphasized, it builds up as a subtle visual wrongness, and eventually results in a migraine. In games with TAA this is directly traceable back to the setting being enabled and tends to go away when disabled, but in Vrage3 the similar effects seem to be baked into the lighting itself and are impossible to disable.
As much as I want to love SE2 the game can get physically painful to look at, and that's a shame.
SP1 and 2 only generate 60 unique frames a second, your GPU may render 175 fps but the engine will only ever show you 60. SE2 will sit in my library with 2 hours until the physics are decoupled from the rendering pipeline.
As for whats going on with your grainy gameplay idk
SP1 and 2 only generate 60 unique frames a second, your GPU may render 175 fps but the engine will only ever show you 60. SE2 will sit in my library with 2 hours until the physics are decoupled from the rendering pipeline.
As for whats going on with your grainy gameplay idk
Yes, the rendering is a major on-going problem. There are several posts about it, none of which have been upvoted enough for keen to... care? IDK. It's a real problem. You can see the game stuttering in their live demos.
I have the graphics problems you describe here as well as others. Keen has made no comment that I am aware of about addressing these issues. f they intend to address these issues, they should respond as such to these tickets.
They do not.
It produces a LARGE lack of faith in me that they will make a complete product, or that they care at all. They just appear to want to add more and more major new feature "topics" to the game before addressing very basic gameplay issues. Like they think that will draw players to the game faster. Maybe it does, but when the players get to the game... the basics... like rendering and game play still need so much work to not just be constantly dissapointing.
Yes, the rendering is a major on-going problem. There are several posts about it, none of which have been upvoted enough for keen to... care? IDK. It's a real problem. You can see the game stuttering in their live demos.
I have the graphics problems you describe here as well as others. Keen has made no comment that I am aware of about addressing these issues. f they intend to address these issues, they should respond as such to these tickets.
They do not.
It produces a LARGE lack of faith in me that they will make a complete product, or that they care at all. They just appear to want to add more and more major new feature "topics" to the game before addressing very basic gameplay issues. Like they think that will draw players to the game faster. Maybe it does, but when the players get to the game... the basics... like rendering and game play still need so much work to not just be constantly dissapointing.
Replies have been locked on this page!