Terrain Objects (Trees, Small Boulders) Should not Block Grid Placement
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Currently in the alpha build (vs2.2) terrain objects prevent you from placing blocks, or pasting in grids in sandbox mode. This makes it a pain to build anything on planetary surfaces unless you want to build on stilts, for instance a large runway/airport I was trying to design.
Ideally, attempting to place a block or paste a grid into a space occupied by one of these objects should instead destroy the offending objects, and correctly place the block/grid. This would be a huge QOL improvement as things stand.
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