target-based gyro off still feels float-y and clunky

EpicDragon7 shared this feedback 20 days ago
Under Consideration

It just feels like a faster version of target-based gyro on steering, but with no character head movement or movement of any cursor, so when I stop moving my mouse, the ship continues to turn for a bit, and it is very difficult to not overshoot turns.

Replies (4)

photo
1

Same feeling, seems like it just hides the target circle but it's ultimately behaving the same. Also experienced a weird behavior that i cant replicate with target-based gyros; when whipping the mouse around with a large gyro on a little ship (one 2.5m gyro, one 2.5m battery, one 2.5 armor cube, one cockpit) it would very suddenly snap the direction it's trying to aim at as you move. Still continues moving after stopping the mouse movement, so it's not actually responding directly to mouse movement. This 'snapping' motion doesn't happen with built-up craft with much more mass per gyro.


In general I feel like gyros should stop accelerating and start decelerating in a direction of motion sooner.

Also, very much not a fan of how when switching between modes, the 3rd person camera angle of view changes. Definitely prefer the lower angle of view used during target-based following, or being able to create a custom default 3rd person camera viewing angle and offset for a craft.

photo
1

Also to add to the above, the ship becomes nearly uncontrollable with the target based gyro when the ship gets into an unstable state. Example, landed with grasshopper a little hot coming into the mission where you repair the hyrdogen rocket test platform. Ship went nose down and flipped up on its nose with the tail leaning against the building. Could not right the ship with the target gyro as I couldn't even see the 'target' cursor and the ship stubbornly refused to do anything but look down. Switched the the old style, and a simple mouse gesture caused the ship to plop back on its landing gear. Similarly, it takes in some cases over a minute for a ship like the sledge to recover from a high speed collision with one of the safe zone stations. The 'target' cursor bounces wildly around the screen even without mouse movements and largely outside my control as the ship twists and flips and generally behaves on its own for a while until the cursor finally gets back under control. Obviously, it's a high speed collision, but it's an example of how hard control can be at times if you're trying rapid maneuvers.

photo
1

Yeah, just crashed the sledge because I over-rotated the ship a little (thanks to the bug where the game occasionally takes key presses and applies them much longer than the actual key press) and when i tried to correct, the target based cursor had bounced to the other side of the screen and literally steered the ship into the ground as I tried to recover.

photo
2

Hi,

We’re currently working on improvements to address this and make ship handling feel more direct and predictable.

Thanks for the clear feedback.


Arron

Community Manager

Leave a Comment
 
Attach a file