Thrusters are too weak!

David vd Bergen shared this feedback 13 hours ago
Not Enough Votes

When carrying small carco containers full of ore from space to my base. (Which I HAVE to do now because the deposits on Verdure are sooooo small) I noticed that, I need way too many atmospheric thrusters or Hydrogen thrusters just to carry a small cargo container of ore. If you are pushing us off planet to mine for ore (because of the small ore deposits) we need all the thrusters to perform way better.

The amount of ships I've crashed now due to underperforming thrusters... And I have about 1600 hours in SE1 only in survival so I kind of know how to build ships in SE😉

Replies (6)

photo
2

100 percent agree. I imported and adapted a SE1 atmospheric VTOL in SE2, and the same size lifting engines in SE2 (1.5 Meter) were not enough for flight, despite them being enough in SE1, and the SE2 version of the craft being LESS MASS than in SE1 due to it having certain blocks in SE1 that have yet to be added in SE2.


On the same lines, please add thrust values of the engines in the in game descriptions, please

photo
2

I agree and I have made a post about possible thruster changes basically at the same time as you posted this, please feel free to check it out and add to it.


I'd also appreciate your upvotes so we can get thrusters changed from the original SE1 system.


https://support.keenswh.com/spaceengineers2/pc/topic/53611-torque-thrusters-for-more-design-and-engineering-variety

photo
1

I don't, i have currently a 500+ tons (empty) large miner, i have no problems getting to speed or carry over a million KG of ore in atmosphere... than again, i use hydrogen thrusters :p

photo
1

agreed but I think a better way to approach this issue is not just simply increase general thrusting potential across the board but also increase the thrust capability between each larger iteration of thruster exponentially. the thrust power gap between the sizes should be widened quite a bit I feel

photo
1

Powerful thrusters could be a solution, but I offer you to look at the problem at different angle.


Ore is by definition not refined material, therefore you need reasonable amount of ore, to build something. To make life easier developers extended cargo mass capacity and even small cargo could become very heavy.


With a classic SE1 approach, you better to refine mined ore in space, and bring to earth valuable ingots - ingots are much better option in value to mass ratio than ore. This could be a solution.

Here in SE2 there are no ingots, but components are. Components itself could be a replacement for ingots in some sense. (imagine golden thread is like an industrial standard for gold distribution)

But, the problem is that masses of the components and ore required to produce it are the same, if I am not mistaken.

This makes no sense at all whether you transport your components, or taking it in character inventory for building. There definitely should be done something in this direction.


But I don't aware of all the problems with thrusters, so it deserve developers attention anyway

photo
1

except, on ships with zero cargo of any kind, the atmospheric thrusters still underperform

photo
photo
1

The atmo thrusters specifically need a boost, not the others.

Yes, they need to tell us in the descriptions how powerful the thrusters are.

I don't agree that the thrusters should increase in power exponentially with size. I think that just will make small ships bad, and limit design, and large ships will look the same, since they won't be able to be designed with banks of small thrusters which could be placed in a lot more different spots.

Also, is there no thruster burn in this game? Is it going to be added? Are we supposed to put thrusters in the middle of our ships now?

Leave a Comment
 
Attach a file