Balancing Reality: Stick to SE1 Mechanics or Commit to a Total Overhaul

Ernis .G shared this feedback 23 hours ago
Not Enough Votes

The proposed fix feels premature, as several foundational features are still missing. First and foremost, we need a configuration menu. This would allow players to manually adjust settings like mining speed, yield, and other parameters to suit their playstyle or hardware.

I haven’t tested everything yet, but my impression is that the game should stay closer to the 'Classic' style or follow the 'SE1' approach. Currently, there’s a lack of vision for new mechanics. For example, in 'Hard Mode', backpack capacity should be very limited, requiring players to smelt ore directly in the mines. We could use ropes or other primitive engineering methods to haul large containers out of shafts.

Introducing small-scale rail systems early on would be a great addition, eventually leading to larger trains for automated production. This would add a much-needed layer of engineering to ore extraction. Furthermore, gravity currently feels too cheap—both for engines and jetpacks. Fuel consumption in the atmosphere should be significantly higher. Finally, the progression system or the way we learn new crafting recipes needs a complete overhaul to feel more rewarding.

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