SE2 Survival: MK1 Area Welder Too Expensive

Amelia Shepard shared this feedback 23 hours ago
Not Enough Votes

The problem:

An already known issue is that when placing a projection blueprint in game, it is very difficult to use the survival welder to create the ship, as other projected blocks will get in the way making it nearly impossible to build the ship's internals.

To help remedy this issue, devs created the area welder. However the survival crafting materials for the MK1 area welder require resources that are not found in the starting sector. (Platinum Electrodes)


Here is how it affects gameplay:

I am a new player. I play the tutorials, then hop in my ship and head to the planet surface for some missions.

I then proceed to OOPSIE my landing and mostly destroy my ship.

Being a new player, I don't really understand how to design a new ship yet, so I go to the Steam Workshop and grab one I think is neat.

I place the blueprint, only to find that I cant weld past the first block projections. So after some frustration I google around and see that I need the Area Welder, but to build that I need to travel to a completely different sector, which is not possible without the ship I am currently trying to build.

For a new player this results in an early game dead end, as I just do not have the knowledge or experience to know how to handle that situation, or build a ship.

Conclusion:

Because the MK1 Area Welder is required for basic aspects of ship building, the resource requirements for crafting the tool should be available in the early game. At least until a better solution is found for building obstructed projection blocks in blueprints using the regular survival welding tool.

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