Crash
Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at Keen.VRage.DCS.Components.Entity.TryGet[T](StringId tag)
at Keen.Game2.Simulation.GameSystems.BlockPlacement.Projections.ProjectionSourceComponent.Keen.VRage.Core.Game.Systems.IInSceneListener.OnAddedToScene()
at Keen.VRage.Core.Game.Systems.SessionEntityLifetimeHandler.AddToSimulation(Entity entity)
at Keen.VRage.Core.Game.Systems.Session.AddEntityToSceneCore(Entity entity)
at Keen.VRage.Core.Game.Systems.Session.AddEntityBundleToScene(ReadOnlySpan`1 entities)
at Keen.VRage.Core.Game.Systems.SimpleEntitySpawnerSessionComponent.SpawnBundleStagedAsync(BundleInitArgs bundle)
at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId)
at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask<TResult>.GetResult(Int64 taskId)
at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult()
at Keen.VRage.Core.Game.GameSystems.ManagedWorldAreas.ManagedWorldArea.TryStartLoading(Boolean blockingLoading)
at Keen.VRage.Library.Threading.SkipWaitMonitor.Activate()
at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo)
at Keen.VRage.Library.Threading.ContinuationQueue.<Activate>g__ActivateSafe|42_0(ICompletion completion, Nullable`1 info)
at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending)
at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext)
at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex)
at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync)
at Keen.VRage.Core.VRageCore.Update(TimeSpan timeDelta)
at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback)
at Keen.Game2.Program.Main(String[] args)
I have the same bug
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