Performance Main Thread: 11.29ms, 67.76 % Input: 53.76us Draw: 1.11us Platform: 13.08ns Session: 4.44ms Render Render Thread Average Frame: 85.74ms, 85.74ms, 2057.7 %, (Imprecise) Current Frame: 1.40s, 1.40s, 33512.8 %, (Imprecise) Average Work: 76.93ms, 76.93ms, 1846.2 %, (Imprecise) Current Work: 1.39s, 1.39s, 33377.1 %, (Imprecise) Pacer: 5.55Hz, 60.00Hz, InfinityHz GPU Average Frame: 16.44ms, 16.44ms, 394.6 %, (Imprecise) Current Frame: 15.78ms, 15.78ms, 378.7 %, (Imprecise) Average Work: 3.61ms, 3.61ms, 86.7 %, (Imprecise) Current Work: 3.50ms, 3.50ms, 83.9 %, (Imprecise) Render Frequency: 60.07Hz, 240.00Hz, VSync: Enabled Video Memory: 16.14GiB, 30.68GiB, 52.6 % VRAM: 16.14GiB, 30.68GiB, 52.6 % CPU Load: 16.87 % Worker Count: 14 Worker Load: 34.34 % PCU Total: 193757 NPC: 152269 LocalPlayer: 41488 Spatial Trigger System Entity updates: 36 Total Trigger Updates: 430 Trigger Count: 498 Encounters Session: AllManagedSystems: 135056 (total), 0 (player), 135056 (NPC) ManagedWorldArea: 56382 (total), 0 (player), 56382 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 78674 (total), 0 (player), 78674 (NPC) RenderSceneStats Streaming GPU Report Available Total: 30.68Gi Free: 14.55Gi Reserved: 0 Usage: 16.14Gi Game Report Available Raw: 30.68Gi Available Filtered: 30.68Gi Target Unused: 3.068Gi Target Usage: 27.61Gi Current Usage: 16.14Gi Usage Delta: 0 Usage Details Missing: 907.1Mi Non-Streaming: 3.104Gi Streaming: 12.14Gi Real Available Streaming: 23.62Gi Min Available Streaming: 2Gi Min Critical Streaming: 6.754Mi Final Available Streaming: 23.62Gi Streaming Details Critical Pinned Textures: 6.754Mi Standard Pinned Textures: 425.9Mi First Person Textures: 0 Overlay Textures: 517.5Mi Density Textures: 7.406Gi Standard Textures: 99.57Mi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 438 Dispatch Count: 118 DispatchRays Count: 7 ExecuteIndirect Count: 452 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 8432 Alive Particles Count: 9255 Dead Particles Count: 8492 Percentage of the budget used: 1.851 Active Emitter Count: 601 Borrowed resources Queried: 596MiB Allocated: 606MiB Concurrently borrowed: 153MiB Total Memory Allocated: 16.44Gi Default: 16.14Gi NonStreaming: 1.187Gi HeapManager: 256.7Mi Free: 256.7Mi Bindable Buffers: 88.12Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 86.62Mi Bindable Textures: 740.2Mi RO Textures: 7Mi RO Cube Texture: 10.56Mi Render Target Textures: 202.1Mi RW Render Target Textures: 334.7Mi Depth Stencils: 185.9Mi Cube Depth Stencils: 0 Managed Buffers: 60.25Mi Free: 60.25Mi Streaming: 12.14Gi Textures: 12.14Gi Missing: 907.1Mi Specific: 1.917Gi Borrowing: 606.4Mi Flare: 93.26Ki Grass: 12.56Mi Light Clustering: 157Mi Material: 819.6Ki Mwm: 502.7Mi Particle: 40.38Mi Raytracing: 153.8Mi Runtime Data: 103.4Mi Unknown: 0 Armor: 34.51Mi Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 68.88Mi Water: 65.12Ki Scene: 172.1Mi Unified Index Buffer: 192Mi Water: 0 Mix: 3.062Mi Clearing Manager: 1.562Mi Local Shadow Textures: 2.016Mi Asset Cache Textures: 15.32Mi Managed Generated Textures: 52Ki Upload: 297.2Mi Data Uploader: 256Mi Bindable Buffers: 40.06Mi Upload Buffers: 24.06Mi Transient Constants: 16Mi Bindable Textures: 1.125Mi Upload Textures: 1.125Mi ReadBack: 12Mi Bindable Buffers: 12Mi Read Back Buffers: 12Mi System: 0 ShaderFileCache: 0 Total Instance Count: 38191 Default: 37916 NonStreaming: 463 HeapManager: 26 Free: 26 Bindable Buffers: 178 Persistent Constant Buffers: 24 Read-Write Buffers: 154 Bindable Textures: 220 RO Textures: 14 RO Cube Texture: 135 Render Target Textures: 23 RW Render Target Textures: 33 Depth Stencils: 15 Cube Depth Stencils: 0 Managed Buffers: 21 Free: 21 Streaming: 927 Textures: 927 Missing: 1 Specific: 36525 Borrowing: 92 Flare: 3 Grass: 24 Light Clustering: 18 Material: 4 Mwm: 5281 Particle: 22 Raytracing: 234 Runtime Data: 27057 Unknown: 0 Armor: 24788 Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 2262 Water: 7 Scene: 70 Unified Index Buffer: 1 Water: 0 Mix: 7 Clearing Manager: 1 Local Shadow Textures: 1 Asset Cache Textures: 3697 Managed Generated Textures: 13 Upload: 155 Data Uploader: 1 Bindable Buffers: 148 Upload Buffers: 147 Transient Constants: 1 Bindable Textures: 6 Upload Textures: 6 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 672 Unused Memory (MiB): 60.25 VoxelLow VoxelMedium VoxelHigh ManagedROBuffer occupancy: 100 Voxel: 387 ManagedROBuffer occupancy: 64.84375 Voxel: 287 ManagedROBuffer occupancy: 50.390625 Voxel: 202 Misc ManagedROBuffer occupancy: 100 Mwm: 119 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 158 ManagedROBuffer occupancy: 100 Mwm: 178 ManagedROBuffer occupancy: 100 Mwm: 215 ManagedROBuffer occupancy: 100 Mwm: 204 ManagedROBuffer occupancy: 100 Mwm: 152 ManagedROBuffer occupancy: 100 Mwm: 119 ManagedROBuffer occupancy: 100 Mwm: 186 Mix: 0 Armor: 17 ManagedROBuffer occupancy: 100 Armor: 22 Mwm: 124 ManagedROBuffer occupancy: 100 Mwm: 135 Mix: 0 Armor: 65 ManagedROBuffer occupancy: 100 Mwm: 107 Mix: 0 Armor: 140 ManagedROBuffer occupancy: 100 Mwm: 129 Mix: 0 Armor: 52 ManagedROBuffer occupancy: 100 Mwm: 94 Mix: 1 Armor: 73 Flare: 1 ManagedROBuffer occupancy: 100 Mwm: 86 ManagedROBuffer occupancy: 100 Mwm: 209 Mix: 0 Armor: 8 ManagedROBuffer occupancy: 100 Mwm: 209 ManagedROBuffer occupancy: 100 Mwm: 164 Water: 1 ManagedROBuffer occupancy: 91.60156 Mwm: 128 Mix: 6 Flare: 1 Armor: 28 NonCopy ManagedROBuffer occupancy: 4.8828125 Raytracing: 25 RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 5815 Safe Instance Count: 10481 Indices Count: 2656638 Indices to Triangle Count: 885546 MainView[SecondPass] Real Instance Count: 14 Safe Instance Count: 10481 Indices Count: 677376 Indices to Triangle Count: 225792 Visible PointLight count: 81 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 175 Visible Grass count: 0 Visible ParticleEmitter count: 601 Flares Occlusion Queries count: 64 Visible Flares count: 3 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 11.062622Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 3 Safe Instance Count: 3 Indices Count: 13122 Indices to Triangle Count: 4374 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 425 Safe Instance Count: 751 Indices Count: 1363041 Indices to Triangle Count: 454347 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 1258 Safe Instance Count: 1260 Indices Count: 2296458 Indices to Triangle Count: 765486 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 1674 Safe Instance Count: 1990 Indices Count: 2260218 Indices to Triangle Count: 753406 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 877 Safe Instance Count: 883 Indices Count: 2204094 Indices to Triangle Count: 734698 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 12793 Safe Instance Count: 13144 Indices Count: 2086227 Indices to Triangle Count: 695409 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade Usage in Pixels 0: 43940 1: 112863 2: 0 3: 0 4: 3324 5: 48183 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 1801 HZB Mip-2 Count: 2812 HZB Mip-3 Count: 26 HZB Mip-4 Count: 36 HZB Mip-5 Count: 21 HZB Mip-6 Count: 2 HZB Mip-7 Count: 0 HZB Mip-8 Count: 0 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 16.42GiB Default: 16.12GiB NonStreaming: 1.20GiB HeapManager: 256.68MiB Free: 256.68MiB Bindable Buffers: 80.62MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 79.12MiB Bindable Textures: 740.18MiB RO Textures: 7.00MiB RO Cube Texture: 10.56MiB Render Target Textures: 202.06MiB RW Render Target Textures: 334.69MiB Depth Stencils: 185.88MiB Cube Depth Stencils: 0.00B Managed Buffers: 77.06MiB Free: 77.06MiB Streaming: 12.14GiB Textures: 12.14GiB Missing: 907.07MiB Specific: 1.89GiB Borrowing: 606.94MiB Flare: 144.83KiB Grass: 12.56MiB Light Clustering: 157.00MiB Material: 819.59KiB Mwm: 487.70MiB Particle: 40.38MiB Raytracing: 153.81MiB Runtime Data: 101.61MiB Unknown: 0.00B Armor: 32.67MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 68.88MiB Water: 65.12KiB Scene: 164.00MiB Unified Index Buffer: 192.00MiB Water: 0.00B Mix: 3.06MiB Clearing Manager: 1.56MiB Local Shadow Textures: 2.02MiB Asset Cache Textures: 15.32MiB Managed Generated Textures: 52.00KiB Upload: 297.19MiB Data Uploader: 256.00MiB Bindable Buffers: 40.06MiB Upload Buffers: 24.06MiB Transient Constants: 16.00MiB Bindable Textures: 1.12MiB Upload Textures: 1.12MiB ReadBack: 12.00MiB Bindable Buffers: 12.00MiB Read Back Buffers: 12.00MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 23.07GiB Process Memory: 23.07GiB GC: 1.79GiB GC Total: 1.79GiB GC Committed Total: 1.82GiB GC Total Allocated: 8.67GiB GC Total Pause Duration: 2.59s GC Collection Count 0: 394 GC Collection Count 1: 166 GC Collection Count 2: 12 Havok Memory: 737.01MiB Native Allocators: 1.85GiB Heap: 1.84GiB Heap Allocation Count: unavailable Bump: 3.61MiB Systems: 17.92GiB DCS_Scenes: 59.48MiB Render12: 16.42GiB Default: 16.12GiB NonStreaming: 1.20GiB HeapManager: 256.68MiB Free: 256.68MiB Bindable Buffers: 80.62MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 79.12MiB Bindable Textures: 740.18MiB RO Textures: 7.00MiB RO Cube Texture: 10.56MiB Render Target Textures: 202.06MiB RW Render Target Textures: 334.69MiB Depth Stencils: 185.88MiB Cube Depth Stencils: 0.00B Managed Buffers: 77.06MiB Free: 77.06MiB Streaming: 12.14GiB Textures: 12.14GiB Missing: 907.07MiB Specific: 1.89GiB Borrowing: 606.94MiB Flare: 144.83KiB Grass: 12.56MiB Light Clustering: 157.00MiB Material: 819.59KiB Mwm: 487.70MiB Particle: 40.38MiB Raytracing: 153.81MiB Runtime Data: 101.61MiB Unknown: 0.00B Armor: 32.67MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 68.88MiB Water: 65.12KiB Scene: 164.00MiB Unified Index Buffer: 192.00MiB Water: 0.00B Mix: 3.06MiB Clearing Manager: 1.56MiB Local Shadow Textures: 2.02MiB Asset Cache Textures: 15.32MiB Managed Generated Textures: 52.00KiB Upload: 297.19MiB Data Uploader: 256.00MiB Bindable Buffers: 40.06MiB Upload Buffers: 24.06MiB Transient Constants: 16.00MiB Bindable Textures: 1.12MiB Upload Textures: 1.12MiB ReadBack: 12.00MiB Bindable Buffers: 12.00MiB Read Back Buffers: 12.00MiB System: 0.00B ShaderFileCache: 0.00B HavokManaged: 960.00B Voxels: 1.44GiB Planet Bitmaps: 1.32GiB Natives: 99.99MiB VrVoxelMesh: 84.31MiB VrShellDataCache: 10.99MiB VrSewGuide: 4.32MiB VrTailor: 382.92KiB NativeDictionary: 22.39MiB Pools: 19.67MiB Default for ParallelWorkTask Pooled Count: 11,689.00 Active (borrowed) Count: 2.00 Bytes Pooled: 1MiB Default for ThreadPoolContinuation Pooled Count: 2,227.00 Active (borrowed) Count: -2,558.00 Bytes Pooled: 104KiB Default for BlockingWaiter Pooled Count: 4.00 Active (borrowed) 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Count: 0.00 Bytes Pooled: 0B Default for PooledList Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: 0B GPUResourcePool-D3DHelper`1 Pooled Count: 35.00 Active (borrowed) Count: 6.00 Bytes Pooled: 1KiB Default for UIBatchRecorder Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 40B ResourcePool-RASPool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 960B GPUResourcePool-RASBuffer Pooled Count: 178.00 Active (borrowed) Count: 1,119.00 Bytes Pooled: 14KiB GPUResourcePool-SingleCommittedTextureContainer Pooled Count: 7.00 Active (borrowed) Count: 927.00 Bytes Pooled: 672B Default for TrackingTokenHolder Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for DataWork> Pooled Count: 26.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1KiB Default for ForEachLoopWork Pooled Count: 4.00 Active (borrowed) Count: 0.00 Bytes Pooled: 192B Default for ForEachLoopWork Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for Predicates Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for AsyncStateMachineOptional Pooled Count: 438.00 Active (borrowed) Count: 0.00 Bytes Pooled: 24KiB Default for FaceMips Pooled Count: 48.00 Active (borrowed) Count: 480.00 Bytes Pooled: 5KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 1KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 4KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 8KiB GPUResourcePool-FSR3_1Context Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 480B ResourcePool-RayTracingPSO Pooled Count: 2.00 Active (borrowed) Count: 14.00 Bytes Pooled: 320B GPUResourcePool-ResizableRenderTargetArrayTexture Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 3KiB Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 32.00 Bytes Pooled: 0B ResourcePool-RWTexture2DTable Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for AsyncStateMachinePooledTask<d__11> Pooled Count: 7,275.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB ResourcePool-LOD Pooled Count: 282.00 Active (borrowed) Count: 12,486.00 Bytes Pooled: 33KiB Default for ServerToClientEntityReplicationData Pooled Count: 1.00 Active (borrowed) Count: 2.00 Bytes Pooled: 56B Default for ForEachLoopWork Pooled Count: 8.00 Active (borrowed) Count: 0.00 Bytes Pooled: 384B Default for ReplicationCommandBuffer Pooled Count: 0.00 Active (borrowed) Count: 3.00 Bytes Pooled: 0B Default for SectoredTrigger Pooled Count: 224.00 Active (borrowed) Count: 1,036.00 Bytes Pooled: 119KiB Default for EntityTrigger Pooled Count: 966.00 Active (borrowed) Count: 272.00 Bytes Pooled: 362KiB Default for List Pooled Count: 14.00 Active (borrowed) Count: 1.00 Bytes Pooled: 448B Default for List Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for EncounterSector Pooled Count: 0.00 Active (borrowed) Count: 10.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__15> Pooled Count: 4.00 Active (borrowed) Count: 0.00 Bytes Pooled: 896B Default for VoxelLoadingTaskCompletion Pooled Count: 9.00 Active (borrowed) Count: 0.00 Bytes Pooled: 720B Default for AsyncStateMachinePooledTask<d__31> Pooled Count: 4,378.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2MiB Default for ResourceLoadingTask Pooled Count: 103.00 Active (borrowed) Count: 0.00 Bytes Pooled: 10KiB Default for ResourceLoadingTask Pooled Count: 7,621.00 Active (borrowed) Count: 0.00 Bytes Pooled: 714KiB Default for Sector Pooled Count: 20.00 Active (borrowed) Count: 108.00 Bytes Pooled: 1KiB Default for PlanetEnvironmentSector Pooled Count: 34.00 Active (borrowed) Count: 108.00 Bytes Pooled: 5KiB Default for SizeEstimatorData Pooled Count: 0.00 Active (borrowed) Count: 300.00 Bytes Pooled: 0B Default for RelativeTransformRootContext Pooled Count: 9.00 Active (borrowed) Count: 0.00 Bytes Pooled: 504B Default for TransformContext Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 640B Default for UpdateBoundsContext Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 104B Default for ResourceLoadingTask Pooled Count: 9.00 Active (borrowed) Count: 0.00 Bytes Pooled: 792B Default for Dictionary Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Object Pair List Pooled Count: 7.00 Active (borrowed) Count: 1.00 Bytes Pooled: 1MiB Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 0.00 Active (borrowed) Count: 12,127.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 371.00 Active (borrowed) Count: 0.00 Bytes Pooled: 29KiB Default for VoxelClipmapRing Pooled Count: 552.00 Active (borrowed) Count: 2,606.00 Bytes Pooled: 121KiB Default for DCSContinuation Pooled Count: 7.00 Active (borrowed) Count: -1,055.00 Bytes Pooled: 392B Default for DCSContinuation Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DCSContinuation Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for StitchOperation Pooled Count: 783.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80KiB Default for CompoundStitchOperation Pooled Count: 414.00 Active (borrowed) Count: 0.00 Bytes Pooled: 45KiB Default for VoxelUpdateBatchTracker Pooled Count: 412.00 Active (borrowed) Count: 0.00 Bytes Pooled: 16KiB Default for CellData Pooled Count: 1,931.00 Active (borrowed) Count: 15,929.00 Bytes Pooled: 106KiB Default for ClipmapMeshJob Pooled Count: 1,207.00 Active (borrowed) Count: 0.00 Bytes Pooled: 160KiB Default for ClipmapResourceLoadingJob Pooled Count: 330.00 Active (borrowed) Count: 0.00 Bytes Pooled: 52KiB Animation Clip Requests Pooled Count: 12.00 Active (borrowed) Count: 5.00 Bytes Pooled: 1KiB Animation Layers Requests Pooled Count: 5.00 Active (borrowed) Count: 5.00 Bytes Pooled: unavailable Animation Group Requests Pooled Count: 6.00 Active (borrowed) Count: 1.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for ResourceLoadingCompletion Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: 192B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ClipmapSewJob Pooled Count: 812.00 Active (borrowed) Count: 0.00 Bytes Pooled: 121KiB Default for VoxelCell Pooled Count: 282.00 Active (borrowed) Count: 1,008.00 Bytes Pooled: 77KiB Default for AsyncStateMachinePooledTask<d__71> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Resource Streaming Total Memory Main Budget: 4.98GiB Used: 1.44GiB Pressure: 2.69GiB Pinned: 96.87MiB Graphics Budget: 23.64GiB Used: 12.14GiB Pressure: 10.82GiB Pinned: 0.00B Subsystems OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 2.85us Registered Resources: 0 Loaded Resources: 104 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1.25GiB Used: 142.03MiB Pressure: 39.68MiB Pinned: 39.68MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 6.56us Registered Resources: 0 Loaded Resources: 234 Priority Updates: 11 Changed Priorities: 1 Pending State Transitions: 0 Memory Main Budget: 1.25GiB Used: 13.92MiB Pressure: 12.91MiB Pinned: 5.67MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 1, 1 Completed: 1, 1 Update Time: 511.49us Registered Resources: 0 Loaded Resources: 10,285 Priority Updates: 15 Changed Priorities: 1 Pending State Transitions: 0 Memory Main Budget: 1.25GiB Used: 1.25GiB Pressure: 2.60GiB Pinned: 8.50MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 13.00us Registered Resources: 0 Loaded Resources: 371 Priority Updates: 4 Changed Priorities: 4 Pending State Transitions: 0 Memory Main Budget: 1.25GiB Used: 43.02MiB Pressure: 43.02MiB Pinned: 43.02MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 801.46us Registered Resources: 3,716 Loaded Resources: 3,716 Priority Updates: 242 Changed Priorities: 242 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 23.64GiB Used: 12.14GiB Pressure: 10.92GiB Pinned: 0.00B Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Block/Button: 0 event:/SFX/Character/JetpackIdle: 0 event:/SFX/Block/ThrusterHydro_2m: 0 event:/SFX/Block/SurvivalKit: 0 event:/UI/Cockpit_auto_recharging: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Block/LightSpotSmall: 0 event:/UI/OreDetector: 0 event:/SFX/Block/Gearforge: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/AtennaLRG: 0 event:/SFX/Block/ThrusterIonSM: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Block/MedicalRoom: 0 event:/SFX/Block/ReactorLarge: 0 event:/SFX/Block/Contract: 0 event:/SFX/Ship/ShipMain: 0 event:/SFX/Block/OxygenTank: 0 event:/SFX/Block/HydrogenTank: 0 event:/UI/HudUnable: 0 event:/Music/Space/TT_Space_Safe3: 0 event:/SFX/Character/JetpackRun: 0 event:/SFX/Block/Cockpit: 0 Voxel Storage StreamedOctreeStorage: 0 FileOctreeRegionLoader: 74 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 44 Created: 44 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 163 Created: 319 PlanetOreDepositComponent Current: 2540 Created: 4035 CompositePlanetShapeComponent Current: 591 Created: 921 DynamicVoxelStorageComponent Current: 6 Created: 6 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 53 Created: 58 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 163 Created: 319 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 DynamicVoxelStorageComponent Current: 6 Created: 6 Space Probe Server Low Cache Evicted: 0 Refreshed: 7436 Inserted: 45 Medium Cache Evicted: 0 Refreshed: 15896 Inserted: 140 High Cache Evicted: 2913 Refreshed: 37974 Inserted: 3425 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 68 FloatingObjects (Server): 26 Armor Blocks (Server): 24932 Simple Blocks (Server): 9076 Functional Blocks (Server): 1322 Total Destroyed Blocks: 7 Total Damage: 546.6077 Total Repair: 0 Grids (Client): 68 FloatingObjects (Client): 26 Armor Blocks (Client): 24932 Simple Blocks (Client): 9076 Functional Blocks (Client): 1322 TrashRemoval PlayerGridPCU: 0 Current: 41488 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 152269 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 26 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 413 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 59.2us Runtime Avg: 62.9us Optimization: 0.0 % Flora SectorsCount: 0 Total: 0, 0 Average: 0, 0 Minimum: 0, 0 Maximum: 0, 0