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Player Movement Improvements

Alex shared this feedback 7 months ago
Not Enough Votes

In modern games it's pretty standard to have a small amount of inertia for player movement. Without it movement looks and feels jerky and bad. Normal ground movement and jet-pack rolling should have a short window of building up speed when you first press the key, then a slower roll-off of speed after releasing the key. This isn't difficult to implement and adds a lot to the feel of the game.

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I totally agree, i dont really know what components are needed to make movement feel good but se2 has none of them. It feels really stiff and techdemo-like. It would make a big difference to look and feel if they made movement like in FPS games. It may require some fps animator knowledge tho

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