Surrender by exchange as a mechanism

Deon Beauchamp shared this feedback 11 hours ago
Not Enough Votes

I feel that combative encounters often follow a primitive pattern of see who can endure until the other is decimated. This may give many players a means to vent off against NPCs in PVE or to test their metal in PVP, but over all this limits the variation on possible outcomes. The chance that the weaker grid has much to salvage at the end of combat can be a matter of chance. With the introduction of NPC crewed grids the option to surrender under terms of exchange could be possible. The NPCs could message to exchange something of value to avoid being blasted into space. A simple matrix of terms could be shared on an interface with something like the following.

Negotiations

Negotiations will start with a 1 minute count down. Each party clicks on favourable terms. The text terms are highlighted either blue, red, green or are left as grey.

Red or blue is a choice by parties without agreement.

Green is agreement.

Grey is no selection.

Once a minute has passed there should only be grey or green text terms remaining for a successful negotiation.


Surrenderor's offerings and Dominator's Bargain - Term selection


Vacate Area

Vacate area with area exile

Safe passage


Broadcast self-deprecation of group or faction

Credit Transfer

Cargo transfer

Data transfer

VIP transfer

Evacuate grid in escape pods.

Complete surrender of vessel/base.

No self destruct.

Self destruct.


Destruction of all hand tools

Destruction of all hand tools except one set of each basic type.


Destruction of all weapons and transfer of munitions

Destruction of comms system

Destruction of main production

Destruction of jump systems

Destruction of propulsion

Imprisonment

work camp

Hostage for ransom

Marooning on the nearest asteroid with one charged battery with seat, and 1 bottle of oxygen per marooned NPC/player.


Swear loyalty and submit to mind programming.

Execution of senior officers

Execution of crew excluding officers.

(please make suitable additional suggestions if you would like to)


If negotiations fail the fight to the death will continue.

Failing to honour the negotiated terms could result in faction/group reputational loss.

If terms are agreed some of the conditions could be automated.

Some conditions may require a brig with a toilet and at least two bunks( and some logic).


For this to work with PVP other systems would need to be in place, and mammoth complaints would come my way. I am happy for someone else to work out to see if this is possible to implement fairly, at the moment I will duct out on introducing a mechanism for this.

Replies (1)

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Is 1 minute too short of a time for negotiations?

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It depends on the system and options available, but with all the stuff you've got up there I'd say yes a minute is too short. Also, most of the options up there read more like part of a story or variants of of such than actual terms, so it can probably be trimmed down.


Of course there's also a trigger to consider, the threshold where surrender negotiations begin doesn't mean much if the losing ship is already space-confetti, and surrender in combat between players can be difficult as a lot of people won't be looking at the chat window and may have decided before the start that they have no interest in surrender. As such the surrender system probably needs to be something setup so people can obviously understand it in the heat of battle and probably set what triggers it and what is acceptable ahead of time.


Looking at what you've posted ...

-Vacate Area

-Vacate Area and Never Return

-Surrender Cargo/Valuables

-Surrender VIP (presumably a mission objective)

-Surrender Ship (crew leaves in escape pods or shuttles)

-Unconditional Surrender (surrenders ship and crew)

What you do with captured NPCs after you have them shouldn't be part of the surrender system, but rather whatever system they come up with for managing NPC crew (they'd still be prisoners, they'd presumably be assigned to "confinement" by default).

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