Surrender by exchange as a mechanism
I feel that combative encounters often follow a primitive pattern of see who can endure until the other is decimated. This may give many players a means to vent off against NPCs in PVE or to test their metal in PVP, but over all this limits the variation on possible outcomes. The chance that the weaker grid has much to salvage at the end of combat can be a matter of chance. With the introduction of NPC crewed grids the option to surrender under terms of exchange could be possible. The NPCs could message to exchange something of value to avoid being blasted into space. A simple matrix of terms could be shared on an interface with something like the following.
Negotiations
Negotiations will start with a 1 minute count down. Each party clicks on favourable terms. The text terms are highlighted either blue, red, green or are left as grey.
Red or blue is a choice by parties without agreement.
Green is agreement.
Grey is no selection.
Once a minute has passed there should only be grey or green text terms remaining for a successful negotiation.
Surrenderor's offerings and Dominator's Bargain - Term selection
Vacate Area
Vacate area with area exile
Safe passage
Broadcast self-deprecation of group or faction
Credit Transfer
Cargo transfer
Data transfer
VIP transfer
Evacuate grid in escape pods.
Complete surrender of vessel/base.
No self destruct.
Self destruct.
Destruction of all hand tools
Destruction of all hand tools except one set of each basic type.
Destruction of all weapons and transfer of munitions
Destruction of comms system
Destruction of main production
Destruction of jump systems
Destruction of propulsion
Imprisonment
work camp
Hostage for ransom
Marooning on the nearest asteroid with one charged battery with seat, and 1 bottle of oxygen per marooned NPC/player.
Swear loyalty and submit to mind programming.
Execution of senior officers
Execution of crew excluding officers.
(please make suitable additional suggestions if you would like to)
If negotiations fail the fight to the death will continue.
Failing to honour the negotiated terms could result in faction/group reputational loss.
If terms are agreed some of the conditions could be automated.
Some conditions may require a brig with a toilet and at least two bunks( and some logic).
For this to work with PVP other systems would need to be in place, and mammoth complaints would come my way. I am happy for someone else to work out to see if this is possible to implement fairly, at the moment I will duct out on introducing a mechanism for this.
I like this feedback
Is 1 minute too short of a time for negotiations?
Is 1 minute too short of a time for negotiations?
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