The game is too simplified

Anau Naga shared this feedback 21 hours ago
Not Enough Votes

While I have been enjoying a lot of aspects of the game, I'm not a fan of how over-simplified it is compared to SE1. Here are things I wish were changed:


-Refining: The joy of SE1 was having some aspects of a factory game. Its enjoyable to set up refineries and have a kind of complex process involved when bringing ores home. the problem solving involved when setting up a base that can handle the slow refining ores in parallel with the fast refining ores was fun. Now there's no challenge. You mine the ores then... nothing. Maybe you use them for the complex components, but that barely takes up any significant portion of the game.


-Production queue: This is more of a qol thing than anything else. I enjoyed being able to just click on a product and have it go straight to production. Maybe include an alternative queue keybind like right click so you don't need to bother messing withe the menu?


-The crafting system: I appreciate having the gear forge be a separate station for tools. However, I strongly dislike the lack of component crafting in the game. I dislike that ore can directly build blocks. I think the co-processing system and the need for it in SE1 has some issues. However, it was still an enjoyable system, and the need to build assembler arrays and have a factory growing at your base was enjoyable. While some things require the parts at an assembler, allowing ore to go straight to building blocks is boring.


-The Survival progression: Why is there campaign-like objectives in my survival gamemode? Survival is supposed to be letting players work for themselves, but the game is telling you what to do and handing things to you. That feels like things that should exist in the campaign. I'm not talking about the technology progression, but rather the forced objectives at the start. The joy of survival in SE1 is you can start on the Earth-Like planet and spend time struggling to finally reach space. Whats the point of the planet if the game is going to just force you off it with everything you need for space travel?


These are all things that added complexity to the game. I can understand if the goal was to remove this complexity so new players can quickly get invested in the game, but I would argue finding ways that ease new players into these complex processes would have been better than just removing them entirely.


"a life without problems would be boring"

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