Power Management needs to be clearer

Jarod997 shared this feedback 4 days ago
Not Enough Votes

This is a suggestion which borders on being a bug.

I built a refinery on my starter gird and when I went to build something it "shut down". I couldn't for the life of me figure out what was going on. I only had one "tiny" battery. I built 2 more, no good. I built a Reactor, still no good. Surely I should have enough power from one reactor. But then I built the largest battery pack, and lo-and-behold, the refinery sprang to life.

I think it would be EXTREMELY handy to for there to be some sort of power management UI (screen, module/block, however you want to imagine it) where players can see what is trying to consume power, what is creating it, and the power status's of those blocks. So if I was in that UI and I clicked on my reactor wondering why it's output is zero, I could see whether or not it was turned on or off, and if it has fuel (and what kind it needs). Speaking of which, do reactors NEED fuel? What kind of fuel? It's not painfully clear to me what if any it is, and where to get it. AND I'm playing through the "tutorial" / survival story arc.

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