Feedback on the proposed Gatling turret design

NovaEngie shared this feedback 45 hours ago
Not Enough Votes

I'm just going to be brutally honest, the game and players deserve better than this. This turret design is just a rehash of the SE1 Gatling turret, a turret you originally designed in early Alpha for SE1. This turret design is literally 12 years old. And it is a very awkward design, being excessively tall and taking up and inordinate amount of space due to that built-in tower base, which also caused it to not match the aesthetics of the Assault Cannon and Artillery, both of which are mounted flush in SE1. I am asking you, please, reconsider this design. Please give us something flush more in line with the more futuristic aesthetics of SE2 we've already seen, not just a rehash of a 2014 design which players already consider awkward and outdated.


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Replies (5)

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With unified grid you should be able to build blocks around and right up to the gatling base, not letting that be possible would be a no no. The model needs adjusting to make the bottom of the gatling base air tight.

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The comment regarding the large height of the "gatlings" is relevant. The ammunition magazine should be recessed into the surface of the ship so that only the firing unit with the weapon and targeting system elements protrude above the surface.

However, the concept of the firing unit – a weapon mounted in a fork mount with a range of motion of 100-110° in the vertical plane on a platform that can rotate 360° in the horizontal plane – is correct. The ammunition storage is the weapon's magazine and is connected directly to the firing unit, forming an integral part of the weapon system.

Most objections relate to the fact that the weapon system protrudes high above the surface of the ship. This is due to the cube-shaped "collision box" of the weapon system, which prevents the lower part of the weapon system from being covered or armored. It is possible that this is a "system problem" that cannot be solved in any other way (it can be solved; there are plugins for SE1 that introduce "low-profile" weapons that can be embedded into the surface of the ship).

Therefore, it would be advisable to consider a two-part solution for the weapon system. A separate firing unit and a separate ammunition magazine, which have a prescribed method of connection.

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While the basic gimbal design is sound, remember this is far from the only turret Keen has built. Look at the small-grid autocannon or assault cannon turret in SE1 for a more refined design. A Gatling turret doesn't have to be built like a CIWS.

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In space, all weapons must be designed similarly to CIWS cannons – i.e., primarily capable of firing at high angles.


Yes, the small autocannon is well designed, also the "flat turret" with a Gatling gun for a small grid. I really missed a similarly designed "low" turret for the internal defense of ships and bases in SE1. The assault cannon looks awful—as if it were stolen from a pirate sailing ship...

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Look at the small-grid autocannon or assault cannon turret in SE1 for a more refined design. A Gatling turret doesn't have to be built like a CIWS.

Can you link pictures for those of us who didn't open SE1 for 5 years?

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Here. This is the small-grid autocannon turret.

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Hi fellows! Just 2 cents:

- The base module should be a cube, so it can be integrated into the grid and be airtight.

- as for the gatling design, I second that it would be nice to do a new design, but then again, a gatling is always a gatling so there's not much you can do about it.

Cheers!

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Alfred - When evaluating Gatling guns, especially the CIWS Phalanx, it is important to keep in mind how the system was developed and what requirements were placed on it... Phalanx is a system retrofitted to existing ships and is designed to be placed on the ship's surface without the need to create openings in the deck or space below deck.

This makes it significantly different from both the more modern CIWS Goalkeeper and the Russian CIWS AK-630 and 3K87 Kortik/Kashtan, which have the "larger half" of the system stored below deck.

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im confused, you want a base, that is a cube and builds into the ship, or otherwise you want no base? the reason it has a base is because its a turret, it shoots up and down, and turns 360? it's range for shooting up and down would be reduced if it were shorter.


are you saying the hitbox is too much and gets in the way of building and so you want the turret split into two parts? and then would this apply to other turrets as well?

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Yes and no... In SE1, we have different turrets.

For large grids, we have double-cannon turrets called "Artillery turret" and "Assault cannon Turret."

They are placed on the surface of the ship and, based on their appearance, may contain some ammunition. The main ammunition supply is logically stored somewhere in the vicinity of the turrets. These turrets are therefore "two-piece".

For the small grid, we have single-cannon turrets called "Autocanon turret" and "Small Assault cannon turret". They are located on the surface of the ship and, based on their appearance, do not have a dedicated ammunition magazine, but they may have some ammunition stored in the supply system. The main ammunition supply is again in a separate storage area. Therefore, these turrets are also "two-piece".

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I agree that they need more compact turret models, but more because smaller ships will need turrets smaller than 7.5m. If the unified grid allows the base of this gat to be sunk in to a larger ship so only the moving bits are exposed (as it should) then it solves the issue.

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