Bring some engineering education in the game
If a comprehension of engineering principles and component forms is lacking in a potential gaming audience then add a guide section to each component, block and functional system, with what it can do, its engineering/scientific principle, and how it can be used.
Let the non-tech audience have a chance to learn things.
An initial guide could be place holder based, pictures added, a description and tags for science/engineering principles used. This could be further developed if an interest grows.
Adding a guide could help a relative or friend get to grips with principles that they are unsure of. The game could have use in an educational setting where learning through play would be appropriate lesson.
Why dumb a game down when you could be brightening people up?
I like this feedback
In addition to survival and creative mode there could be an engineering principles mode for educational learning.
There is a market place for software that can keep attention and imparts technical know how.
In addition to survival and creative mode there could be an engineering principles mode for educational learning.
There is a market place for software that can keep attention and imparts technical know how.
Apparently there are funding grants available for STEM related software projects.
Apparently there are funding grants available for STEM related software projects.
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