Idea: Quick Match Ship vs Ship Mode

Joshua Coscia shared this feedback 2 days ago
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Idea: Quick Match Ship vs Ship ModeJust a small idea for a short-form multiplayer option that lets players use their existing ship blueprints without committing to a full survival server.

Concept:

A Quick Match mode where players are paired into a temporary instance for a short ship-to-ship fight.

How it works:

  • Choose a ship class: small, medium, or large (each with PCU/system limits).
  • Select a blueprint.
  • Spawn into a small arena (space with asteroids / light terrain, with out-of-bounds).

Win conditions:

  • Destroy or disable the opponent’s ship
  • Disable critical systems (cockpit, power, propulsion)
  • If time expires (e.g. 10 min), winner is decided by remaining ship integrity / damage dealt

Rules:

  • No welding or grinding during matches
  • Pure ship vs ship combat
  • Small ships could restrict auto-turrets to keep fights skill-based

Ship class identity:

  • Small: fast, low durability, no auto-turrets
  • Medium: limited turrets, balanced
  • Large: capped turrets, slower, tougher

Open question:

How should blueprint validation work to prevent exploit designs (minimum blocks, required systems, PCU efficiency, etc.) without limiting creativity?

Extras (optional):

  • Post-match stats (systems disabled, damage, block loss)
  • Simple match replay for learning and design iteration
  • Cosmetic ranks/badges (no gameplay bonuses)

Why:

A way to use ships built in single player, test designs, and jump into quick multiplayer sessions without long-term server commitment.

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