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Idea: Quick Match Ship vs Ship Mode
Under Consideration
Idea: Quick Match Ship vs Ship ModeJust a small idea for a short-form multiplayer option that lets players use their existing ship blueprints without committing to a full survival server.
Concept:
A Quick Match mode where players are paired into a temporary instance for a short ship-to-ship fight.
How it works:
- Choose a ship class: small, medium, or large (each with PCU/system limits).
- Select a blueprint.
- Spawn into a small arena (space with asteroids / light terrain, with out-of-bounds).
Win conditions:
- Destroy or disable the opponent’s ship
- Disable critical systems (cockpit, power, propulsion)
- If time expires (e.g. 10 min), winner is decided by remaining ship integrity / damage dealt
Rules:
- No welding or grinding during matches
- Pure ship vs ship combat
- Small ships could restrict auto-turrets to keep fights skill-based
Ship class identity:
- Small: fast, low durability, no auto-turrets
- Medium: limited turrets, balanced
- Large: capped turrets, slower, tougher
Open question:
How should blueprint validation work to prevent exploit designs (minimum blocks, required systems, PCU efficiency, etc.) without limiting creativity?
Extras (optional):
- Post-match stats (systems disabled, damage, block loss)
- Simple match replay for learning and design iteration
- Cosmetic ranks/badges (no gameplay bonuses)
Why:
A way to use ships built in single player, test designs, and jump into quick multiplayer sessions without long-term server commitment.
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I like this feedback
Thanks for the feedback we really appreciate you taking the time to share your thoughts. It’s been noted and passed along to the team for review.
Arron, Community Manager
Thanks for the feedback we really appreciate you taking the time to share your thoughts. It’s been noted and passed along to the team for review.
Arron, Community Manager
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