[SUGGESTION] Small conveyors only
Not Enough Votes
Having two conveyor sizes is not fun, and does not improve gameplay. Very few people enjoyed having to deal with it in SE1, and they'll like it even less here. It might be more realistic, but it is extremely inconvenient when designing creations, and the arbitrary classification of items into large and small adds nothing to the game.
We can already run and jump while carrying 3.2 metric tons in our backpack; letting big objects move through pipes that are smaller than they are won't be an issue, and it will make the game a lot more fun.
I like this feedback
For designing creations the creative mode was always a solution where conveyors were not needed for any build.
For survival mode in game with aspiration to engineering such thing like moving objects though tubes smaller than them removes any remaining connections with physics,
Why bother with any conveyor networks at all then?
Unrealistic backpack with 3.2 tons of "capacity"(?) and no volume constrain is not a good justification because it is broken concept already.
For designing creations the creative mode was always a solution where conveyors were not needed for any build.
For survival mode in game with aspiration to engineering such thing like moving objects though tubes smaller than them removes any remaining connections with physics,
Why bother with any conveyor networks at all then?
Unrealistic backpack with 3.2 tons of "capacity"(?) and no volume constrain is not a good justification because it is broken concept already.
In SE1 it never irked me how you had 2 different conveyor sizes. What did irk me however was that certain things that should've been able to move through the small conveyors weren't able, such as rockets. On top of that we need(ed) vanilla rocket launchers to be able to reload off the small conveyors, and I'm not talking about the oversized "reloadable" variant. That severely handicapped the weapons in SE1 prior to warfare 2 and still does a fair amount after as well with artillery. It makes sense to a very small degree that certain larger items would have a hard time moving through conveyors, but also I don't think it was handled as well as it could have been in SE1.
For SE1 one of the gripes I have with the conveyors overall is they're often in super weird places on blocks. That's not to say I've got perfect conveyor placement on some of my mod blocks I've created either, as if I was doing it over I would've moved a few of them. With that in mind one of the things I think hurts some of the blocks in SE1 and SE2 is definitely the placement of certain conveyors and sometimes blocks try to do too much and they crowd themselves if that makes sense and it forces people to make really awkward placements with their stuff. I honestly think they need to just have different variants of blocks with say Refinery Type I having 2.5m conveyors and Refinery Type II having 1m conveyors or so forth. There's nothing wrong with having multiple sizes within reason, but they definitely need to be handled better how they're used by vanilla blocks.
In SE1 it never irked me how you had 2 different conveyor sizes. What did irk me however was that certain things that should've been able to move through the small conveyors weren't able, such as rockets. On top of that we need(ed) vanilla rocket launchers to be able to reload off the small conveyors, and I'm not talking about the oversized "reloadable" variant. That severely handicapped the weapons in SE1 prior to warfare 2 and still does a fair amount after as well with artillery. It makes sense to a very small degree that certain larger items would have a hard time moving through conveyors, but also I don't think it was handled as well as it could have been in SE1.
For SE1 one of the gripes I have with the conveyors overall is they're often in super weird places on blocks. That's not to say I've got perfect conveyor placement on some of my mod blocks I've created either, as if I was doing it over I would've moved a few of them. With that in mind one of the things I think hurts some of the blocks in SE1 and SE2 is definitely the placement of certain conveyors and sometimes blocks try to do too much and they crowd themselves if that makes sense and it forces people to make really awkward placements with their stuff. I honestly think they need to just have different variants of blocks with say Refinery Type I having 2.5m conveyors and Refinery Type II having 1m conveyors or so forth. There's nothing wrong with having multiple sizes within reason, but they definitely need to be handled better how they're used by vanilla blocks.
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