Colonization Survival: Keep immersion, ditch map teleport
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Hello everyone,
after completing a few progress colonization missions (around 20%), I find it disappointing that we can teleport between planets from the map, as is currently possible in Colonization – Survival mode. I feel like it breaks immersion. I don’t know what you think, or is this specific to this mode only?
Also, since this is an alpha, I hope they will add an action bar when we are inside our ships, because disabling engines, batteries, etc., through the menu is too cumbersome. I truly hope they do something similar to SP1!
Let me know what you think.
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I am hoping that teleportation is temporary until the jump drive is implemented. It was not clear from the dev log but if they plan to keep it after jump drives are implemented it will be highly disappointing. It basically defeats my interests in building a large ship with lots of jump drives if you can just teleport between stations.
I am hoping that teleportation is temporary until the jump drive is implemented. It was not clear from the dev log but if they plan to keep it after jump drives are implemented it will be highly disappointing. It basically defeats my interests in building a large ship with lots of jump drives if you can just teleport between stations.
Wouldn't it work ok immersion-wise, if they simply added some kind of in-game representation for it? For example, build in the orbital space stations a gate-looking construction attached to the station. The player would then initiate the fast-travel from the map like now, but instead of instantly teleporting the player, it would "activate" the gate. Meaning that the gate shows some kind of graphical visual effect. Like the shimmering surface in Star Gate or something. If the player then flies his ship so that it touches the visual effect, the game would launch a jump animation, and at the end of that sequence, he would arrive to the destination.
That would keep the player connected without breaking the immersion.
Wouldn't it work ok immersion-wise, if they simply added some kind of in-game representation for it? For example, build in the orbital space stations a gate-looking construction attached to the station. The player would then initiate the fast-travel from the map like now, but instead of instantly teleporting the player, it would "activate" the gate. Meaning that the gate shows some kind of graphical visual effect. Like the shimmering surface in Star Gate or something. If the player then flies his ship so that it touches the visual effect, the game would launch a jump animation, and at the end of that sequence, he would arrive to the destination.
That would keep the player connected without breaking the immersion.
Teleporting between planets should exist only in creative, not in survival mode. I was very disappointed with Starfield game and its teleportation system, totally breaks the immersion and space traveling immersion.
Teleporting between planets should exist only in creative, not in survival mode. I was very disappointed with Starfield game and its teleportation system, totally breaks the immersion and space traveling immersion.
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