Thruster Covers Feature Request - Do not allow flames to damage blocks 0.25m in front of them.
So I want to make thruster covers for my hydrogen thrusters. But I am concerned that once flame damage is introduced the thruster flame will destroy the covers.
Is there any chance that the thruster flame damage could be set up to not do damage for 0.25m in front of it? This would allow flame to go through thruster cover holes without destroying them.
I know that one possible solution would be for me to attach the thruster to the thruster cover via blender to make them all one model but I want to have multiple covers on the same block and then choose different thrusters to go behind them. If you look at this picture you will see that if I have to make thrusters part of the cover, I would need to make at least two
Thanks for your consideration.

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There is some "ultra resistant plate" in game. The name suggests that it could be made flame resistant. If that happens (Hello Keen!), cover your landing pad in that and you're fine.
There is some "ultra resistant plate" in game. The name suggests that it could be made flame resistant. If that happens (Hello Keen!), cover your landing pad in that and you're fine.
The engine should be directed towards open space.
Any obstacle in the path of exhaust gases to open space should significantly reduce engine thrust (law of action and reaction). Even an ion engine has "exhaust gases."
This rule should apply to a significantly greater distance than the distance at which the obstacle is damaged or the player is injured.
The exhaust channel should also reduce engine thrust - correctly, the exhaust should spread in a cone with an angle of more than 120°, as can be seen in satellite images and real spacecraft.
Another issue is the protection of landing pads. On planets, landing pads could be protected with concrete or molten stone panels, for example. Or steel armor plates.
And, of course, the correct design of the ships so that the engines are not too low above the ground/terrain/surface.
The engine should be directed towards open space.
Any obstacle in the path of exhaust gases to open space should significantly reduce engine thrust (law of action and reaction). Even an ion engine has "exhaust gases."
This rule should apply to a significantly greater distance than the distance at which the obstacle is damaged or the player is injured.
The exhaust channel should also reduce engine thrust - correctly, the exhaust should spread in a cone with an angle of more than 120°, as can be seen in satellite images and real spacecraft.
Another issue is the protection of landing pads. On planets, landing pads could be protected with concrete or molten stone panels, for example. Or steel armor plates.
And, of course, the correct design of the ships so that the engines are not too low above the ground/terrain/surface.
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